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  • Check if interacted with a interactable object


    NoSpine
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    Hello, I am writing some quest bots. And Sometimes the cursor misses a GameObject. I want to make a method that does something like this.

    void interactGO(GameObject gameobject){
    
    Boolean interacted = true;
    	while(interacted){
    		gameobject.interact();
    		sleep(10000);
    		if(gameobject.hasBeenInteracted()){
    			interacted = false;
    		}
    	}
    }

     

    But I don't know how to check if my player has interacted with a object. I know I can check it the model of the object has changed or something like that. But I reckon that sooner or later I am going to stumble into some GameObject that will not change its state in any way.

     

    Any ideas?

    Edited by NoSpine
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    actually the problem wasn't with the cursor missing but for some reason it opened a door with just interact() and the other time it wanted interact("open"), but I wouldn't mind the answer to the previous question :) 

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    Ok, now this is embarrassing, I am talking to myself, I didn't look in the docs well enough. I see that interact() returns true if the action was performed successfully so I can just build on that.  

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    As you stated above, right, I've seen people recommend often to do something like if(x.interact(...) { which will work for what you're trying to achieve.

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