lacergunn 2 Posted September 22, 2021 Hello, This past summer I'd spent about a week trying to put together a script that would allow for multiboxing using the dreambot client. My idea was to have 2 scripts,a main script and a clone script. The main script would record the player's coordinates, camera angle, click location, and click type, and send that data to a text file, while the clone script would match those conditions and then match the click location. The problem is, the dreambot api can't exactly match camera angle coordinates, meaning that the clone bots would always be a few degrees off. This wouldn't be too much of an issue, if it weren't for the script constantly overcorrecting because of the minor difference. So what I wanted to ask was, does anyone have any ideas on how you could pull off a multiboxer without having the camera angles match exactly? I had an idea of simply having the clone script not change its camera within a certain margin of error, but I was wondering if it would be better to have the main script send the object id and action to the text file, and have the clone search for the object and match the action
trtl 2 Posted September 24, 2021 You could periodically center the camera facing N by clicking the compass, although why would it be necessary to keep the cameras lined up anyway?
lacergunn 2 Author Posted October 2, 2021 On 9/24/2021 at 7:05 PM, trtl said: You could periodically center the camera facing N by clicking the compass, although why would it be necessary to keep the cameras lined up anyway? The idea behind keeping the cameras lined up was to ensure that both instances were clicking on the exact same thing in the world. The click coordinates provided only refer to the client's point of view, not the game world itself
lacergunn 2 Author Posted October 2, 2021 now that I'm thinking about it, I could probably use the entities functions
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