Jump to content
Frequently Asked Questions
  • Are you not able to open the client? Try following our getting started guide
  • Still not working? Try downloading and running JarFix
  • Help! My bot doesn't do anything! Enable fresh start in client settings and restart the client
  • How to purchase with PayPal/OSRS/Crypto gold? You can purchase vouchers from other users
  • Try asking for help in the chatbox
  • Discussion: How well can RuneScape be simulated?


    Recommended Posts

    Hi everyone!

    After watching how bots are trained to play Flappy Bird, the world's hardest game, or some other easy-to-recreate game, I've noticed that applying machine learning is relatively simple in these games. Specifically, there is no roadblock in re-creating the game and having millions of attempts at playing the game (lots of iteration and data). Applying this paradigm to RuneScape would allow botting to become data-driven rather than logic-driven, but would require a lot of data.

    If we take a relatively small mini-game, how would we generate enough useful data? One thing I've considered is running a RSPS and making game ticks very small, but RSPSs do not shed any light on server-sided phenomena. Is getting data from the actual game the only way? Is getting hundreds of thousands of data points impossible for most activities?

    Link to comment
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

    • Create New...

    Important Information

    We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.