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  • player standing still


    JAG98
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    Following segment of code:

    Spoiler
    if(getLocalPlayer().isStandingStill()){
        log("Player standing still");
        areaSelect();
    }
    else{
        sleepUntil(()-> inArea, Calculations.random(5500,7500));
        log("sleeping");
    }

    The only thing that gets printed to the log is sleeping. Even when the player just stands like a statue, doing absolutely nothing.

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    try:

     

    if(!localPlayer().isAnimating())
        log("Player.Standing.Still");
    areaSelect().

     

    or 

    if(!localPlayer().isMoving())
        log("Player.Standing.Still");
    areaSelect().

     

    getLocalPlayer is from DB2 API and localPlayer(). is DB3. for more help check out:

     

    https://dreambot.org/guides/scripter-guide/script-dev/upgrading-to-db3/

    Edited by hoke2012
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    2 hours ago, hoke2012 said:

    try:

     

    if(!localPlayer().isAnimating())
        log("Player.Standing.Still");
    areaSelect().

     

    or 

    if(!localPlayer().isMoving())
        log("Player.Standing.Still");
    areaSelect().

     

    getLocalPlayer is from DB2 API and localPlayer(). is DB3. for more help check out:

     

    https://dreambot.org/guides/scripter-guide/script-dev/upgrading-to-db3/

    Worked perfectly. Thanks!

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