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  • Can you query a tile to get if it can be stood on by the player?


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    You might be able to just use CanReach, but I'm not sure if that would always work as expected for this purpose.



    Another way is this



    Tile aTile = new Tile(3220,3220);
    int aTileFlag = getMap().getFlag(aTile);
    boolean canStand = CollisionMap.isBlocked(aTileFlag);


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