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  • help on script.


    DontGetBanned

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    Posted

    cant seem to get my looting method down...

    when NPC is killed, the script will either find a new target before looting, or loot.

    When it does loot, it tends to pick up the first item and not the item i want looted.

    example: Kill a cow, instead of looting the cowhide it would loot the raw meat even though i dont have raw meat anywhere mentioned in the code and it carrys on with finding a new target and attacking that.

    i think i have something wrong with this bit of code

     

        private final static String[] Loot = {"Cow hide", "Bone"};
        private final String Take = "Take";

        private void Loot() {
            if(getGroundItems().closest(Loot) != null ) {
                    getGroundItems().closest(LootFilter).interact(Take);
            }
            sleep(Calculations.random(1000,5000));
        }
     

    if someone can help correct me on this, to make it loot the list of Loot

    im not using this for killing cows, but this an example im using

    Posted
    On 2/9/2020 at 6:44 PM, BANME said:

    where is LootFilter ?

    private void Loot() {
            if(getGroundItems().equals(Loot)) {
                    getGroundItems().all(LootFilter);//.interact(Take);
                    sleep(Calculations.random(1000,2000));
            }
            GameState = State.WAIT;
        }
       public static final Filter<GroundItem> LootFilter = new Filter<GroundItem>() {
            @Override
            public boolean match(GroundItem grounditem) {
                if(grounditem == null) {
                    return false;
                }
                if(grounditem.getName().equals(Loot)) {
                    return true;
                }
                return false; 
            }
        };

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