JonasTheDoor 0 Share Posted September 23, 2018 When cooking the dialog opens and you need to activate the "Raw herring" cooking in my example to cook. The problem is that I cannot seem to find any way to refer to that option/button. I've tried this method getDialogues().clickOption(string); With words: "Cook" as the game debugger implies, "Raw herring" and "(1) Raw herring". So far none of those have worked. Is my method wrong or am I missing something? Link to comment Share on other sites More sharing options...
sadgonzer 46 Share Posted September 23, 2018 getwidget.getstring then interact with that widget Link to comment Share on other sites More sharing options...
Dogerina 330 Share Posted September 24, 2018 On 9/23/2018 at 8:29 PM, sadgonzer said: getwidget.getstring then interact with that widget ? Link to comment Share on other sites More sharing options...
sadgonzer 46 Share Posted September 25, 2018 21 hours ago, Dogerina said: ? nvm cbf to explain it i kno code is wrong Link to comment Share on other sites More sharing options...
Empyrean GB 7 Share Posted October 11, 2018 For me: getWidgets().getWidgetChild(270, 14, 38).interact() works. I got the the didget number/data by using: Tools --> Debugging --> Tool: Widget Hover Works at a furnace seemingly with all possible food items not only herings. if you got multiple food available in the inventory it'll click the first type to cook Link to comment Share on other sites More sharing options...
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