Dezval 44 Posted July 6, 2017 getLocalPlayer().isStandingStill() seems to always return false. Yup, seems that you are correct. May be broken. What do you need isStandingStill() for? Maybe I can help you with another solution.
RetroBot 35 Author Posted July 6, 2017 Yup, seems that you are correct. May be broken. What do you need isStandingStill() for? Maybe I can help you with another solution. Thanks for the offer, but I just used !getLocalPlayer().isMoving() instead
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