Class MenuRowBuilder
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- org.dreambot.api.wrappers.widgets.builder.MenuRowBuilder
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public class MenuRowBuilder extends java.lang.ObjectCreated by Nezz on 7/10/2022 Utility class to help create MenuRows to use in the new menu interactions
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Constructor Summary
Constructors Constructor Description MenuRowBuilder()
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static MenuRowbuildForBank(int slot, java.lang.String action)Builds a MenuRow for a bank withdraw/deposit actionstatic MenuRowbuildForInventory(int slot, java.lang.String action)This is for normal inventory usage, adjusts for bank, GE, and shopstatic MenuRowbuildForSpell(Spell spell)static MenuRowbuildForSpell(Spell spell, java.lang.String action)static MenuRowbuildForWidget(WidgetChild widget, java.lang.String action, java.lang.String object)Builds a MenuRow for a given WidgetChild with the given action and object.static MenuRowbuildForWorld(int world, WidgetChild parent)static MenuRowbuildFromEntity(Entity entity, java.lang.String action)Builds a menu row from a given entity with the provided action.static MenuRowbuildFromGroundItem(GroundItem groundItem, java.lang.String action)Builds a menu row from a ground item with a given actionstatic MenuRowbuildFromNpc(NPC npc, java.lang.String action)Builds MenuRow for given NPC with given actionstatic MenuRowbuildFromObject(GameObject gameObject, java.lang.String action)Builds a MenuRow for a given GameObject and a given Actionstatic MenuRowbuildFromPlayer(Player player, java.lang.String action)Builds a MenuRow from a given Player with a given actionstatic java.lang.StringremoveFormat(java.lang.String action, java.util.regex.Pattern... patterns)static java.lang.StringremoveFormatting(java.lang.String action)
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Method Detail
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buildFromObject
public static MenuRow buildFromObject(GameObject gameObject, java.lang.String action)
Builds a MenuRow for a given GameObject and a given Action- Parameters:
gameObject- GameObject to build the MenuRow fromaction- Action to build the MenuRow with and find the opcode- Returns:
- MenuRow for GameObject or null if GameObject is null, unable to find actions, or unable to find opcode
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buildFromNpc
public static MenuRow buildFromNpc(NPC npc, java.lang.String action)
Builds MenuRow for given NPC with given action- Parameters:
npc- NPC to build MenuRow fromaction- Action to build MenuRow with and to find opcode- Returns:
- MenuRow for NPC or null if NPC is null, unable to find NPC action, or unable to find correct opcode
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buildFromPlayer
public static MenuRow buildFromPlayer(Player player, java.lang.String action)
Builds a MenuRow from a given Player with a given action- Parameters:
player- Player to build MenuRow fromaction- Action to build MenuRow with- Returns:
- MenuRow for Player or null if player is null, unable to find player actions, or unable to find opcode.
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buildFromGroundItem
public static MenuRow buildFromGroundItem(GroundItem groundItem, java.lang.String action)
Builds a menu row from a ground item with a given action- Parameters:
groundItem- GroundItem to build menu row withaction- Action to find opcode with- Returns:
- MenuRow for ground item with given action or null if opcode is not found
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buildFromEntity
public static MenuRow buildFromEntity(Entity entity, java.lang.String action)
Builds a menu row from a given entity with the provided action. Passes the method along to the appropriate entity builder- Parameters:
entity- Entity to build menu row from (Player, GameObject, NPC, GroundItem are supported)action- Action for the entity- Returns:
- MenuRow built from entity, null if unsupported entity
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buildForInventory
public static MenuRow buildForInventory(int slot, java.lang.String action)
This is for normal inventory usage, adjusts for bank, GE, and shop- Parameters:
slot- slot of the item to use the action onaction- action to call the item on- Returns:
- Menu row built from information, otherwise null if no item in slot or if it fails to find the opcode or inventory widget
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buildForBank
public static MenuRow buildForBank(int slot, java.lang.String action)
Builds a MenuRow for a bank withdraw/deposit action- Parameters:
slot- Slot value for the bank to withdraw (on withdrawal remember with multiple tabs 'slot 0' is in tab 1, not the main tab)action- Action to use on the item- Returns:
- The MenuRow for the given action on the given item slot, null if it can't find the widget or item
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buildForWidget
public static MenuRow buildForWidget(WidgetChild widget, java.lang.String action, java.lang.String object)
Builds a MenuRow for a given WidgetChild with the given action and object.- Parameters:
widget- WidgetChild to build the MenuRow fromaction- Action to find on the widgetobject- Object passed to the MenuRow (unused in calculations)- Returns:
- MenuRow calculated for the action on the widget (index 0), null if unable to find opcode for the action
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buildForWorld
public static MenuRow buildForWorld(int world, WidgetChild parent)
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removeFormat
public static java.lang.String removeFormat(java.lang.String action, java.util.regex.Pattern... patterns)
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removeFormatting
public static java.lang.String removeFormatting(java.lang.String action)
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