Package org.dreambot.api.wrappers.map
Interface TileMap
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- All Known Implementing Classes:
CollisionMap
public interface TileMap
Created with IntelliJ IDEA.- Since:
- : 3/28/2015 Time : 2:03 PM
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description int
getBaseX()
Returns the base X coordinate for this collision map.int
getBaseY()
Returns the base Y coordinate for this collision map.float
getCost(int sx, int sy, int tx, int ty)
Get the cost of moving through the given tile.int
getDirection(int x, int y)
Retrieves the direction of the given x-y coordinates as a CollisionMap Flag.int
getFlag(int gridX, int gridY)
Gets collision flag for the given grid location.int
getHeight()
Get the height of the tile map.int
getWidth()
Get the width of the tile map.boolean
isSolid(int x, int y)
Check if the given location is blocked, i.values.boolean
isSolid(int x, int y, int flag)
Check if the given location is blocked, i.values.boolean
isWalkable(int x1, int y1, int x2, int y2)
Check if the given location is walkable, i.values.boolean
isWalkable(int x1, int y1, int x2, int y2, int flag)
Check if the given location is walkable, i.values.void
visit(int x, int y)
Notification that the path finder visited a given tile.
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Method Detail
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getWidth
int getWidth()
Get the width of the tile map. The slightly odd name is used to distinguish this method from commonly used names in game maps.- Returns:
- The number of tiles across the map
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getHeight
int getHeight()
Get the height of the tile map. The slightly odd name is used to distinguish this method from commonly used names in game maps.- Returns:
- The number of tiles down the map
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isSolid
boolean isSolid(int x, int y)
Check if the given location is blocked, i.values. blocks movement of the supplied mover.- Parameters:
x
- The x coordinate of the tile to checky
- The y coordinate of the tile to check- Returns:
- True if the location is blocked
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isSolid
boolean isSolid(int x, int y, int flag)
Check if the given location is blocked, i.values. blocks movement of the supplied mover.- Parameters:
x
- The x coordinate of the tile to checky
- The y coordinate of the tile to checkflag
- The flag of the tile to check- Returns:
- True if the location is blocked
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isWalkable
boolean isWalkable(int x1, int y1, int x2, int y2)
Check if the given location is walkable, i.values. no blocked movement.- Parameters:
x1
- The x coordinate of the start tile to checky1
- The y coordinate of the start tile to checkx2
- The x coordinate of the destination tile to checky2
- The y coordinate of the destination tile to check- Returns:
- true, if the destination is walkable.
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isWalkable
boolean isWalkable(int x1, int y1, int x2, int y2, int flag)
Check if the given location is walkable, i.values. no blocked movement.- Parameters:
x1
- The x coordinate of the start tile to checky1
- The y coordinate of the start tile to checkx2
- The x coordinate of the destination tile to checky2
- The y coordinate of the destination tile to checkflag
- The flag of the destination tile to check- Returns:
- true, if the destination is walkable.
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getCost
float getCost(int sx, int sy, int tx, int ty)
Get the cost of moving through the given tile. This can be used to make certain areas more desirable. A simple and valid implementation of this method would be to return 1 in all cases.- Parameters:
sx
- The x coordinate of the tile we're moving fromsy
- The y coordinate of the tile we're moving fromtx
- The x coordinate of the tile we're moving toty
- The y coordinate of the tile we're moving to- Returns:
- The relative cost of moving across the given tile
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visit
void visit(int x, int y)
Notification that the path finder visited a given tile. This is used for debugging new heuristics.- Parameters:
x
- The x coordinate of the tile that was visitedy
- The y coordinate of the tile that was visited
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getDirection
int getDirection(int x, int y)
Retrieves the direction of the given x-y coordinates as a CollisionMap Flag.- Parameters:
x
- The x coordinatey
- The y coordinate
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getFlag
int getFlag(int gridX, int gridY)
Gets collision flag for the given grid location.- Parameters:
gridX
- the x coordinate on the grid.gridY
- the y coordinate on the grid.- Returns:
- the collision flag for the given tile.
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getBaseX
int getBaseX()
Returns the base X coordinate for this collision map.- Returns:
- the base X coordinate for this collision map if valid, otherwise -1;
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getBaseY
int getBaseY()
Returns the base Y coordinate for this collision map.- Returns:
- the base Y coordinate for this collision map if valid, otherwise -1;
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