Package org.dreambot.api.script.listener
Interface SpawnListener
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- All Superinterfaces:
java.util.EventListener
public interface SpawnListener extends java.util.EventListenerThis is a spawn listener used by scripts or other classes Events sent by an injected spawn listener, only dispatched while a script is running. Listener is stopped on script stop, and reset on new script start. New Injections required to use
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Method Summary
All Methods Instance Methods Default Methods Deprecated Methods Modifier and Type Method Description default voidonGameObject(GameObject object)Deprecated.default voidonGameObjectDespawn(GameObject object)default voidonGameObjectSpawn(GameObject object)default voidonGroundItemDespawn(GroundItem object)default voidonGroundItemSpawn(GroundItem object)default voidonGroundItemUpdate(GroundItem object)default voidonLocalPlayerSpawn(Player entity)default voidonNpcDespawn(NPC npc)default voidonNpcSpawn(NPC npc)default voidonPlayerDespawn(Player entity)default voidonPlayerSpawn(Player entity)default voidonProjectileSpawn(Projectile projectile)This method is called after a projectile is created Note that the original target and origin information is set in Projectile creation, the raw x/y is not.
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Method Detail
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onGameObject
@Deprecated default void onGameObject(GameObject object)
Deprecated.
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onGameObjectSpawn
default void onGameObjectSpawn(GameObject object)
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onGameObjectDespawn
default void onGameObjectDespawn(GameObject object)
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onGroundItemSpawn
default void onGroundItemSpawn(GroundItem object)
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onGroundItemDespawn
default void onGroundItemDespawn(GroundItem object)
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onGroundItemUpdate
default void onGroundItemUpdate(GroundItem object)
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onNpcSpawn
default void onNpcSpawn(NPC npc)
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onNpcDespawn
default void onNpcDespawn(NPC npc)
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onPlayerSpawn
default void onPlayerSpawn(Player entity)
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onLocalPlayerSpawn
default void onLocalPlayerSpawn(Player entity)
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onPlayerDespawn
default void onPlayerDespawn(Player entity)
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onProjectileSpawn
default void onProjectileSpawn(Projectile projectile)
This method is called after a projectile is created Note that the original target and origin information is set in Projectile creation, the raw x/y is not.- Parameters:
projectile-
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