getCost
float getCost(int x,
int y,
int z,
int dx,
int dy,
int dz)
Get the additional heuristic cost of the given tile. This controls the order in which tiles are searched while
attempting to find a path to the target location. The lower the cost the more likely the tile will be searched.
- Parameters:
x - The x coordinate of the tile being evaluated
y - The y coordinate of the tile being evaluated
z - The z coordinate of the tile being evaluated
dx - The x coordinate of the destination location
dy - The y coordinate of the destination location
dz - The z coordinate of the destination location
- Returns:
- The cost associated with the given tile