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  • Cook All


    diablos

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    hi guys i'm using gameobject and range.interact("Use") is working ok but not range.interactForceRight("Cook All") =((( can anybody help please?

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    hey thanks for the reply! i tried that also but it's not working =(( i've tried these


     


    if(getInventory().isItemSelected()){

    if(range.interact("Use")){

    int cookAll = getDialogues().getOptionIndexContaining("Cook All"); 

    getDialogues().clickOption(cookAll); 

    getDialogues().clickOption("Cook All"); 

    getDialogues().clickOption(3); 

    range.interact("Cook All"); 

    range.interactForceRight("Cook All"); 

    sleepUntil ( () -> !getLocalPlayer().isAnimating(), Calculations.random (15000, 25000)); 

    }


     

    it manages to click the shrimp then the range but then doesn't click the chatbox popup to right click > Cook All

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    Use widgets for this. This snippet will cook all raw lobsters in your inventory. You can modify it as needed. Check out Ciphers guide to using widgets in the tutorials section for more info on them as they are very useful.  

     

    if (getInventory().interact("Raw lobster", "Use")){
    sleep(500);
    if (range.interact("Use")){
    sleep(3000);
    if (getWidgets().getWidget(307).getChild(6).interact("Cook All"));
    {
    log("Cooking lobsters");
    sleepUntil(() -> (!getInventory().contains("Raw Lobster")), 66000);
    }
    }
    }
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    Use widgets for this. This snippet will cook all raw lobsters in your inventory. You can modify it as needed. Check out Ciphers guide to using widgets in the tutorials section for more info on them as they are very useful.  

     

    if (getInventory().interact("Raw lobster", "Use")){
    sleep(500);
    if (range.interact("Use")){
    sleep(3000);
    if (getWidgets().getWidget(307).getChild(6).interact("Cook All"));
    {
    log("Cooking lobsters");
    sleepUntil(() -> (!getInventory().contains("Raw Lobster")), 66000);
    }
    }
    }

     

    thanks very much i will do 

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