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  • National Draynor Willows


    Nation

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    National Draynor Willows

     

    I'm new to DreamBot so to learn the API I decided to write this script!

     

    Start with axe equipped or in Inventory

     

    Features:

    • Chops and banks Willow logs in Draynor
    • Reliable - (Ran for several hours without any issues)
    • Fast - Get upwards of 40k xp/hour with a good axe and Woodcutting level
    • AntiBan
    • Great way to train Woodcutting in F2P

     

    Progress Reports: (Feel free to post your own!)

     

    q1TXhKZ.png

     

    Download: Download Link

     

    Source code for anyone interested: Source code

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    Nice release!

     

    Can you explain me what anti-ban features you have added into this script?

     

    Thanks!

     

    Simple stuff. Mouse exiting screen, checking Woodcutting XP, checking friends list, right clicking on players, moving mouse, moving camera.

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    Thanks!

     

    Simple stuff. Mouse exiting screen, checking Woodcutting XP, checking friends list, right clicking on players, moving mouse, moving camera.

    aight!

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    Great release! Thanks for posting source, I like to read how other scripters format their code :3


    Btw I found in your code you had this:

     GameObject willow = getGameObjects().closest("Willow");
    
                    if(getLocalPlayer().getAnimation() != 867) {
                        if(willow != null) {
    

    Instead you can write it as

     GameObject willow = getGameObjects().closest(GO -> GO.getName.equals("Willow") && o!=null);
    
                    if(getLocalPlayer().getAnimation() != 867) {
                        //Don't need this anymore//if(willow != null) {
    

    It's this new Lambda thing people seem to like. It seems weird at first, but it's kinda fun :)


    oh oh (yay I'm helpful?) I also saw this:

    getTabs().open(Tab.FRIENDS);
                        sleep(500, 1500);
                        getTabs().open(Tab.INVENTORY);
                        sleep(10, 300);
                        break;
    

    (in your Antiban) thing, it's really neat, but when you use getTabs().open(Tab.TAB), it uses hotkeys (sometimes), but sometimes the hotkeys are messed up because people change them. Instead I like to use getTabs().openwithmouse(Tab.TAB), because then the bot can't mess up :D


    Oo one final thing, I saw you made your own Random function, I just want to share mine (because I haven't yet ^.^)

    private Random Rand = new Random();
    
    void sleepie(int x, int y)
    {
       sleep(Rand.nextInt((x+y)/2)+Rand.nextInt((x+y)/2))
    }
    

    What this does is it makes the bot more likely to sleep at the number inbetween, less likely to sleep a little more but still probably and the same for a little less. I find it's a lot more like a human :D

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    Great release! Thanks for posting source, I like to read how other scripters format their code :3

    Btw I found in your code you had this:

     GameObject willow = getGameObjects().closest("Willow");
    
                    if(getLocalPlayer().getAnimation() != 867) {
                        if(willow != null) {
    

    Instead you can write it as

     GameObject willow = getGameObjects().closest(GO -> GO.getName.equals("Willow") && o!=null);
    
                    if(getLocalPlayer().getAnimation() != 867) {
                        //Don't need this anymore//if(willow != null) {
    

    It's this new Lambda thing people seem to like. It seems weird at first, but it's kinda fun :)

    oh oh (yay I'm helpful?) I also saw this:

    getTabs().open(Tab.FRIENDS);
                        sleep(500, 1500);
                        getTabs().open(Tab.INVENTORY);
                        sleep(10, 300);
                        break;
    

    (in your Antiban) thing, it's really neat, but when you use getTabs().open(Tab.TAB), it uses hotkeys (sometimes), but sometimes the hotkeys are messed up because people change them. Instead I like to use getTabs().openwithmouse(Tab.TAB), because then the bot can't mess up :D

    Oo one final thing, I saw you made your own Random function, I just want to share mine (because I haven't yet ^.^)

    private Random Rand = new Random();
    
    void sleepie(int x, int y)
    {
       sleep(Rand.nextInt((x+y)/2)+Rand.nextInt((x+y)/2))
    }
    

    What this does is it makes the bot more likely to sleep at the number inbetween, less likely to sleep a little more but still probably and the same for a little less. I find it's a lot more like a human :D

     

     

    Thanks for the tips!  :D

     

    I'm still getting used to the API but I really like it so far!

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    Btw I found in your code you had this:

     GameObject willow = getGameObjects().closest("Willow");
    
                    if(getLocalPlayer().getAnimation() != 867) {
                        if(willow != null) {
    

    Instead you can write it as

     GameObject willow = getGameObjects().closest(GO -> GO.getName.equals("Willow") && o!=null);
    
                    if(getLocalPlayer().getAnimation() != 867) {
                        //Don't need this anymore//if(willow != null) {
    

    It's this new Lambda thing people seem to like. It seems weird at first, but it's kinda fun :)

     

     

    This actually isn't true, in the odd case there isn't a willow tree, closest() will return null :)

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    This actually isn't true, in the odd case there isn't a willow tree, closest() will return null :)

     

    I was thinking that was the case. Thanks for clarifying!

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    This actually isn't true, in the odd case there isn't a willow tree, closest() will return null :)

    You just solved a problem I had like 2 months ago. Thanks!

     

    edit: Nevermind. That script is unsaveable.

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