Before 95 Share Posted May 26, 2016 Thanks a lot @Mad and @Hopewelljnj, on one of my scripts I had forgotten the Script Manifest and on the other it was somehow glitched, but making a new package and copying over all the code seemed to work! Thanks a lot guys :D I decided I was going to try to make my first (yay!) gui, so when I followed some tutorials I got my code and went to compile it, but it didn't appear in my scripts folder (auto compiles there).. I have no idea what went wrong. I'm using the intelliJ IDE, and I made a little gif showing wat I mean: http://i.imgur.com/CQfXFhT.webm >You have no ScriptManifest Link to comment Share on other sites More sharing options...
Mad 86 Share Posted May 26, 2016 Go back to artifacts, tick the box -> build on make, then do project -> make module. Link to comment Share on other sites More sharing options...
Before 95 Author Share Posted May 26, 2016 Edit: None of my scripts are compiling now. My life D: Go back to artifacts, tick the box -> build on make, then do project -> make module. No workie Go back to artifacts, tick the box -> build on make, then do project -> make module. actually, the script I just wrote now compiled into a jar (the one I did that to), but it won't appear in the dreambot scripts on the client now Link to comment Share on other sites More sharing options...
Hopewelljnj 46 Share Posted May 26, 2016 You aren't extending AbstractScript in your gui right? Link to comment Share on other sites More sharing options...
Before 95 Author Share Posted May 26, 2016 You aren't extending AbstractScript in your gui right? Nosir just checked Link to comment Share on other sites More sharing options...
Mad 86 Share Posted May 26, 2016 Paste your code, otherwise hard to help Link to comment Share on other sites More sharing options...
Before 95 Author Share Posted May 26, 2016 Paste your code, otherwise hard to help Just made this one that won't compile too package main; import org.dreambot.api.methods.magic.Magic; import org.dreambot.api.methods.magic.Spell; import org.dreambot.api.methods.map.Area; import org.dreambot.api.methods.map.Tile; import org.dreambot.api.script.AbstractScript; import org.dreambot.api.wrappers.interactive.GameObject; import org.dreambot.api.wrappers.items.GroundItem; import java.util.Random; public class Main extends AbstractScript { private Area chickenFarm1 = new Area(3236,3300,3225,3296,0); private Tile chickenFarmGate = new Tile(3237,3296,0); private Tile lummyCastleStairs = new Tile(3206,3208,0); private Random Rand = new Random(); @Override public int onLoop() { if (!getInventory().isFull()) { if (!chickenFarm1.contains(getLocalPlayer())) { while (getLocalPlayer().getZ() != 0) { GameObject stairs = getGameObjects().closest("Staircase"); if (stairs == null) { Spell lummyTele = new Spell() { @Override public int getParent() { return 218; } @Override public int getChild() { return 1; } }; getMagic().castSpell(lummyTele); sleep(7000+Rand.nextInt(2000)); } else { stairs.interact("Climb-down"); } sleep(600+Rand.nextInt(600)); } while (!chickenFarm1.contains(getLocalPlayer()) || chickenFarmGate.distance(getLocalPlayer()) > 5) { getWalking().walk(chickenFarmGate); sleep(2000+Rand.nextInt(800));//fuck SleepUntil. Botty AF } GameObject gate = getGameObjects().closest("Gate"); if (gate.hasAction("Open")) { gate.interact("Open"); } getWalking().walk(chickenFarm1.getRandomTile()); } GroundItem bone = getGroundItems().closest("Bones"); if (bone != null) { bone.interact("Take"); } } else { if (getLocalPlayer().getZ()==0) { while (lummyCastleStairs.distance(getLocalPlayer()) > 5) { getWalking().walk(lummyCastleStairs); sleep(600+Rand.nextInt(600)); } } if (getLocalPlayer().getZ() != 2) { GameObject stairs = getGameObjects().closest("Staircase"); stairs.interact("Climb-up"); } else { GameObject bank = getGameObjects().closest("Bank Booth"); bank.interact("Bank"); sleep(300); sleepUntil(() -> getBank().isOpen(), 2000); sleep(200+Rand.nextInt(50)); getBank().depositAllItems();//bank that shit up } } return 200; } } It just claims that it works but it's not showing up in the dreambot client. (Jar is being produced) Link to comment Share on other sites More sharing options...
Hopewelljnj 46 Share Posted May 26, 2016 You have no ScriptManifest Link to comment Share on other sites More sharing options...
Before 95 Author Share Posted May 26, 2016 You have no ScriptManifest My life THAT's a mistake I will never make again. You have no ScriptManifest Paste your code, otherwise hard to help Okie that solved that one but my gui one is still broke.. Here's my gui code: package main; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class defendTheCastleGUI extends JFrame { private Main ctx; public defendTheCastleGUI (Main main) { this.ctx = main; initComponents(); } private void button1ActionPerformed(ActionEvent e) { ctx.setStartScript(true); this.setVisible(false); } private void initComponents() { label1 = new JLabel(); textField1 = new JTextField(); textField2 = new JTextField(); button1 = new JButton(); //======== this ======== Container contentPane = getContentPane(); contentPane.setLayout(null); //---- label1 ---- label1.setText("Enter one or two names"); contentPane.add(label1); label1.setBounds(new Rectangle(new Point(65, 15), label1.getPreferredSize())); contentPane.add(textField1); textField1.setBounds(75, 40, 130, textField1.getPreferredSize().height); contentPane.add(textField2); textField2.setBounds(75, 70, 130, textField2.getPreferredSize().height); //---- button1 ---- button1.setText("Start"); button1.addActionListener(e -> { button1ActionPerformed(e); button1ActionPerformed(e); }); contentPane.add(button1); button1.setBounds(new Rectangle(new Point(165, 220), button1.getPreferredSize())); contentPane.setPreferredSize(new Dimension(400, 300)); pack(); setLocationRelativeTo(getOwner()); } public String getFirstName() { return textField1.getText(); } public String getSecondName() { return textField2.getText(); } private JLabel label1; private JTextField textField1; private JTextField textField2; private JButton button1; } And my getter is just public void setStartScript(boolean startScript) { this.startScript = startScript; } All my other code has worked before and is unchanged, it has script manifest and it won't compile. It's the one seen in the gif. Link to comment Share on other sites More sharing options...
Hopewelljnj 46 Share Posted May 26, 2016 My life THAT's a mistake I will never make again. Okie that solved that one but my gui one is still broke.. Here's my gui code: package main; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class defendTheCastleGUI extends JFrame { private Main ctx; public defendTheCastleGUI (Main main) { this.ctx = main; initComponents(); } private void button1ActionPerformed(ActionEvent e) { ctx.setStartScript(true); this.setVisible(false); } private void initComponents() { label1 = new JLabel(); textField1 = new JTextField(); textField2 = new JTextField(); button1 = new JButton(); //======== this ======== Container contentPane = getContentPane(); contentPane.setLayout(null); //---- label1 ---- label1.setText("Enter one or two names"); contentPane.add(label1); label1.setBounds(new Rectangle(new Point(65, 15), label1.getPreferredSize())); contentPane.add(textField1); textField1.setBounds(75, 40, 130, textField1.getPreferredSize().height); contentPane.add(textField2); textField2.setBounds(75, 70, 130, textField2.getPreferredSize().height); //---- button1 ---- button1.setText("Start"); button1.addActionListener(e -> { button1ActionPerformed(e); button1ActionPerformed(e); }); contentPane.add(button1); button1.setBounds(new Rectangle(new Point(165, 220), button1.getPreferredSize())); contentPane.setPreferredSize(new Dimension(400, 300)); pack(); setLocationRelativeTo(getOwner()); } public String getFirstName() { return textField1.getText(); } public String getSecondName() { return textField2.getText(); } private JLabel label1; private JTextField textField1; private JTextField textField2; private JButton button1; } And my getter is just public void setStartScript(boolean startScript) { this.startScript = startScript; } All my other code has worked before and is unchanged, it has script manifest and it won't compile. It's the one seen in the gif. Add this to your main class @Override public void onStart() { defendTheCastleGui gui = new defendTheCastleGui(this); } Link to comment Share on other sites More sharing options...
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