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  • GameObjects closest based on pathfinding?


    Nazeradom

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    You can also write it so that it will filter through the objects and only return the ones that actually have a walkpath that isn't null. Use the Filter class for this (basically what you want)

     

    Would you mind telling us what objects are blocked by the wall(s)? maybe we've got some better ideas :)

     

    It's for a motherload script.

     

    You can do it like that or you can wrote a method yourself. You could make a dijkstra algorithm and get to all objects + found the path and for better resource handling you could add searching for tile who is used by an other objects path. 

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