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    sini

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    • 4 years later...

    I studied a bit of Network Programming and Sockets.

    Packet Switching and advanced Fire Wall protection, even the ANTI DDOS scheme prevent server floods. The main reason that Jagex sawn botting is that finical resources are accumulating allocated memory  and server run time. Beowulf Clusters with parallel computations. One account that one is focused on resides in a buffer of compressed data. It why when the client is loading it is unpacking data from BYTE ARRAYs. The more accounts are active than uses the electrical  consumption  of Specific Random Access Memory Caches of there Server Farm. 

    A connection from client to server is relaying commands back and forth. The console for developers, moderator, and admins is a direct link to the server's hosting software. Yet when you install a program it uses space whether it be gigabytes or kilobytes. The shuffling of data  is been called through out the Game's Software.  The CLIENT side is just a Command Shell with a visual representation of an displayed user interface that gives orders to the SERVER side. The whole map is loading on the system's server and that the client is independent.

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