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  • [FREE] Overfishing - [Preset Locations] [Custom Locations] [Banking/Dropping]


    Presumptuous

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    8 hours ago, camco96 said:

    I'm having trouble with the script engaging with fishing spots, any tips on how to fix this. I just stand near the fishing location and don't do anything. 

    Thank you

     

    Are you using custom locations? If so you need to set the tile. There is another update coming to choose the spot type so it does not go to the wrong one.

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    Overfishing has been updated and is now live on the SDN!

    It's currently at v1.2 and is available in the client!

    Changes:
    • Implemented spot type selection for custom locations
    • Improved spot selection handling
    Thanks!
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    11 hours ago, Presumptuous said:

    I'll need to test this, I've really only tested Lumbridge myself.

    Update - I tested this, I am on version 1.2 which is pending approval in the SDN. I use Barbarian Village, Lure, Drop and it did not run into issues. Please try this version and let me know if your issue persists after it is on the SDN, thank-you.

     

    Just fired up 1.2 at Barbarian Village using lure and it's no longer having the issue. If anything goes wrong, I'll report back, but for right now it's working beautifully. Thanks for the great script! 

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    1 hour ago, nikos99 said:

    not working , i selected draynor for net fishing, it went to barbarian village and stuck there.

    Thank you for pointing that out. I believe it's due to the bot seeing the fishing spots there but it never checks if it's in the correct location so it gets stuck. I will work on a patch today.

    Update - Issue has been resolved in 1.3. Awaiting SDN approval.

     

    Edited by Presumptuous
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    not working , i selected draynor for net fishing, it went to barbarian village and stuck there.

     

     

    "Update" while fishing even if the fishing spot haven't changed the script clicks on it to start fishing again which makes it slower .

     

    Thank you for noticing 

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    12 minutes ago, nikos99 said:

    "Update" while fishing even if the fishing spot haven't changed the script clicks on it to start fishing again which makes it slower .

    I can't say I have observed this behavior. There is a check to only fish if the players inventory is not full and it is not currently animating (fishing). I will test longer to confirm.

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    34 minutes ago, SDN Bot said:

    Overfishing has been updated and is now live on the SDN!

    It's currently at v1.3 and is available in the client!

    Changes:

    • Fixed logic pertaining to the fishing location

    Thanks!

    thanks for the update :)

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    Overfishing has been updated and is now live on the SDN!

    It's currently at v1.4 and is available in the client!

    Changes:
    • Implemented Karamja (thanks to Hashtags amazing web walker example)
    • Refactored various method
    Thanks!
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