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  • @ Abyss


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    On 4/2/2022 at 5:55 PM, bryan4495 said:

    Tested free trial and both runs would get stuck in the abyss and not know where any of the obstacles were. would stand in one spot taking damage until I was super low hp and forced to manually teleport out

    Did you have a pickaxe, tinderbox, hatchet? if not, what obstacles were you trying to use?

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    • 2 months later...
    • 4 weeks later...
    On 4/2/2022 at 10:55 PM, bryan4495 said:

    Tested free trial and both runs would get stuck in the abyss and not know where any of the obstacles were. would stand in one spot taking damage until I was super low hp and forced to manually teleport out

    I second that. the script is trash

     

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    On 7/25/2022 at 5:40 PM, Verda said:

    I second that. the script is trash

     

    What are your stats? If you dont have the stats/items to reliably use an obstacle it wont use it.

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    • 3 weeks later...

    just got it and tbh it works really good but it once it gets into the abyss it keeps trying to click on the blockage if I spawn in front of it and almost died a few times if I could just either get my $ back or if u could fix it id give it 5*

     

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    On 4/2/2022 at 5:55 PM, bryan4495 said:

    Tested free trial and both runs would get stuck in the abyss and not know where any of the obstacles were. would stand in one spot taking damage until I was super low hp and forced to manually teleport out

    I was having the same issues if it teles in front of the obstacle it works fine but if it hits the blockage I get fucked up

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    • 1 month later...
    On 8/17/2022 at 9:43 PM, chrisrauchut1 said:

    I was having the same issues if it teles in front of the obstacle it works fine but if it hits the blockage I get fucked up

    I'll give it a good look this week and fix it. (Probably tonight)

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    On 8/17/2022 at 9:43 PM, chrisrauchut1 said:

    I was having the same issues if it teles in front of the obstacle it works fine but if it hits the blockage I get fucked up

    Hey, should be fixed when it gets compiled (Probably tomorrow?) I also made the obstacles to use configurable in the GUI instead of figuring it out for users

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    @ Abyss has been updated and is now live on the SDN!

    It's currently at v1.1 and is available in the client!

    Changes:
    • Fixed bug with walking in abyss
    • Added more options to the GUI
    • Will now bring food with you to the abyss
    • Removed a bunch of deprecated methods
    Thanks!
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