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  • Dialogue


    Presumptuous

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    1 hour ago, braveheart said:

    It works fine for me, can you post relevant code?

    if (Dialogues.canContinue()) {
                    Dialogues.clickContinue();

    }

    Though I added some logging and might have found something wrong with my logic. Thank you for the information.

    Update: The continue dialogue does not work in certain quest dialogues, such as handing Cadava Berries to the Apothecary in Varrock for Romeo and Juliet.

     

    image.png.ca8f1fe28690c6dd46c915d35ffac298.png

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    51 minutes ago, Presumptuous said:

    It would appear the issue is with the classic fixed mode. When running the new default, it works without a hitch.

    Thanks for the info, I'll take a look and get a fix out soon if that's the case :)

    Update: Confirmed, will be fixed in the next release (today in a bit).

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    2 hours ago, Pandemic said:

    Thanks for the info, I'll take a look and get a fix out soon if that's the case :)

    Update: Confirmed, will be fixed in the next release (today in a bit).

    Thank you!

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