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  • Lootolotl - P2P + F2P Wilderness and G.E Looter


    Axolotl

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    10 hours ago, edvinasli20 said:

    When you will add g.e as option to loot in p2p pvp world?

     

    On 10/5/2021 at 4:56 AM, meerkatt said:

    could you make this work in the GE?

     NVM: I just read the (To Do list, sorry about that)

     

    On 10/9/2021 at 1:24 AM, Joshiet said:

    could you possibly add bury bones? that would be pretty cool!

    Sorry for the late response guys, network adapter went, and computer was in the shop for the last 3 weeks (fresh HD). Finally finished installing all software and updating code.

    I have pushed an update which includes the option to:
    - Ignore bone pickup
    - G.E looting

    If you notice any bugs please let me know and I can fix it, hopefully the update will be live soon :)

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    Lootolotl has been updated and is now live on the SDN!

    It's currently at v1.0 and is available in the client!

    Changes:
    • Added ability to ignore bones when looting
    • Added ability to loot at G.E instead of Wilderness
    Thanks!
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    • Axolotl changed the title to Lootolotl - P2P + F2P Wilderness and G.E Looter

    Cool script.

    For GE, it walks to weird top location of the GE where nothing happens. Maybe add the option to set a TILE in order to make the bot go back there and just wait for loots around that spot instead of walking to nowhere where nothing is ever dropped.

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    On 11/19/2021 at 2:38 PM, itgottti said:

    Cool script.

    For GE, it walks to weird top location of the GE where nothing happens. Maybe add the option to set a TILE in order to make the bot go back there and just wait for loots around that spot instead of walking to nowhere where nothing is ever dropped.

    Thanks for the suggestions! I have pushed the update and it will be live once accepted.

    • Creates list of all dead players and will wait on their death tile before the loot spawns (intelligently, loots until it gets within a few seconds of the loot appearing)
    • Added preset G.E locations, leave on None to loot wilderness: None, All, North, East, South, West, South + East, South + West, South + East + West
    • Added ability to withdraw food, you choose the type + amount
    • Improved looting speed
    • Can choose to run to tiles before looting, incase the loot disappears first (not suggested, but can be useful, just looks a little bot like with the mini-map clicking to items)

    From a 1 hour test run its profit has increased by ~20% an hour. 60k F2P / 400k P2P an hour

     

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    Lootolotl has been updated and is now live on the SDN!

    It's currently at v1.0 and is available in the client!

    Changes:
    • Creates list of all dead players. Waits on tile for loot
    • Added preset G.E locations
    • Added ability to withdraw food
    • Improved looting speed
    • Can choose to run to tiles before looting
    Thanks!
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    First of all, vouch for this. Been baby-sitting it for about 2 hours now. Seems to work well, generally.

    Here's a list of issues I've had:
    Other bots (obvious bots, starter outfit and even balds lmao) run the same paths, may need some more randomization as it's click and miss for everyone now.

    The bots keeps getting stuck on "hovering over dead player", even when all the loots is collected. Or when for example another event happens such as being attacked. Even when attacked and running to the bank, it seems okay at first, but comes back and never crosses the wilderness and keeps clicking the walk-flag in the dessert endlessly. So currently I'm unable to run it with prioritize players killed.

    Seems to most of the time double click inventory to bank

    Doesn't always take the food from the bank

    Great work tho, definitely see the potential of this :)

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    21 hours ago, rijketata said:

    First of all, vouch for this. Been baby-sitting it for about 2 hours now. Seems to work well, generally.

    Here's a list of issues I've had:
    Other bots (obvious bots, starter outfit and even balds lmao) run the same paths, may need some more randomization as it's click and miss for everyone now.

    The bots keeps getting stuck on "hovering over dead player", even when all the loots is collected. Or when for example another event happens such as being attacked. Even when attacked and running to the bank, it seems okay at first, but comes back and never crosses the wilderness and keeps clicking the walk-flag in the dessert endlessly. So currently I'm unable to run it with prioritize players killed.

    Seems to most of the time double click inventory to bank

    Doesn't always take the food from the bank

    Great work tho, definitely see the potential of this :)

    Thank you for your kind words and suggestions, much appreciated! :)

    I have pushed a fix for all of these and more:

    • Fixed withdrawing food
    • Added multi / same item check to run to tile
    • Fixed being attacked while death looting
    • Added 2 more failsafes to death looting
    • Increased death looting speed
    • Fixed double click deposit inventory
    • Added max loot distance from hover tile
    • Improved eating reaction time
    • Added ability to eat while looting
    • Added ability to idle between player death loot
    • If bringing food, will bank when out of food

    Should be live within 24 hours or so :)

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