choucter 1 Share Posted July 25, 2021 Hi All, I have a script that does the walking for me as I move between towns. I thought I would add the Lumbridge Home Teleport to it, but it seems to be more of a challenge than I imagined as I can’t find anything unique about a fully charged Home Teleport versus a discharged one. I checked out the Magic class but don’t see anything in there (I did test ‘canCast’ but it is checking if you have the correct level and costs for a spell, and Home Teleport has no requirements so it’s always true. Next, I checked out the widget but don’t see anything that changes when you use the home teleport. I tested ‘WidgetChild.interact()’ and ‘WidgetChild.hasAction(“Cast”)’ but they return true for both the charged and the discharged state. My “newbieness” has me at a loss for what to try next. It's not a major problem as I don’t have to use the teleport, so it’s more of a coding challenge for me and advancing my scripting education. Any suggestions are appreciated. Link to comment Share on other sites More sharing options...
Pandemic 2675 Share Posted July 25, 2021 I'm not super familiar with it, but I know you can use a ChatListener and listen for the not ready message or whatever and parse how many minutes are remaining and store that for later. There might be a player setting or varbit for it, I haven't looked personally Link to comment Share on other sites More sharing options...
Bonfire 331 Share Posted July 25, 2021 22 minutes ago, Pandemic said: I'm not super familiar with it, but I know you can use a ChatListener and listen for the not ready message or whatever and parse how many minutes are remaining and store that for later. There might be a player setting or varbit for it, I haven't looked personally I don't think there is a player setting or a varbit for it. Everything I've seen just checks a 30-minute timer after the player has teleported Link to comment Share on other sites More sharing options...
choucter 1 Author Share Posted July 26, 2021 Thank you both for the replies. I'll investigate them further. Link to comment Share on other sites More sharing options...
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