Tickster 0 Share Posted June 4, 2022 1 minute ago, SubCZ said: Hi, I don't have access to that information. Admins will handle it as soon as they are here Thanks for the info Link to comment Share on other sites More sharing options...
zhang100jia 5 Share Posted June 12, 2022 Every once in a while my character would get stuck when he entered the zulrah cutscene and just sit there. There are many probabilities of this error. Link to comment Share on other sites More sharing options...
zhang100jia 5 Share Posted June 12, 2022 5:04:26: [SCRIPT] ROOT = 9956, 5084, 0 5:04:26: [SCRIPT] LOC = 9956, 5084, 0 5:04:26: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:26: [SCRIPT] ROOT = 9956, 5084, 0 5:04:26: [SCRIPT] LOC = 9956, 5084, 0 5:04:26: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:26: [SCRIPT] ROOT = 9956, 5084, 0 5:04:26: [SCRIPT] LOC = 9956, 5084, 0 5:04:27: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:27: [SCRIPT] ROOT = 9956, 5084, 0 5:04:27: [SCRIPT] LOC = 9956, 5084, 0 5:04:27: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:27: [SCRIPT] ROOT = 9956, 5084, 0 5:04:27: [SCRIPT] LOC = 9956, 5084, 0 5:04:27: [SCRIPT] MOVE: Moving to (11304, 4710) ... 5:04:27: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ... 5:04:27: [SCRIPT] WALK UTIL: Walking ... 5:04:27: [SCRIPT] MOVE: Done moving! 5:04:27: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:27: [SCRIPT] ROOT = 9956, 5084, 0 5:04:27: [SCRIPT] LOC = 9956, 5084, 0 5:04:27: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:27: [SCRIPT] ROOT = 9956, 5084, 0 5:04:27: [SCRIPT] LOC = 9956, 5084, 0 5:04:27: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:27: [SCRIPT] ROOT = 9956, 5084, 0 5:04:27: [SCRIPT] LOC = 9956, 5084, 0 5:04:27: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:27: [SCRIPT] ROOT = 9956, 5084, 0 5:04:27: [SCRIPT] LOC = 9956, 5084, 0 5:04:27: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:27: [SCRIPT] ROOT = 9956, 5084, 0 5:04:27: [SCRIPT] LOC = 9956, 5084, 0 5:04:27: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:28: [SCRIPT] ROOT = 9956, 5084, 0 5:04:28: [SCRIPT] LOC = 9956, 5084, 0 5:04:28: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:28: [SCRIPT] ROOT = 9956, 5084, 0 5:04:28: [SCRIPT] LOC = 9956, 5084, 0 5:04:28: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:28: [SCRIPT] ROOT = 9956, 5084, 0 5:04:28: [SCRIPT] LOC = 9956, 5084, 0 5:04:28: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:28: [SCRIPT] ROOT = 9956, 5084, 0 5:04:28: [SCRIPT] LOC = 9956, 5084, 0 5:04:28: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:28: [SCRIPT] ROOT = 9956, 5084, 0 5:04:28: [SCRIPT] LOC = 9956, 5084, 0 5:04:28: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:28: [SCRIPT] ROOT = 9956, 5084, 0 5:04:28: [SCRIPT] LOC = 9956, 5084, 0 5:04:28: [SCRIPT] MOVE: Moving to (11304, 4710) ... 5:04:28: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ... 5:04:28: [SCRIPT] WALK UTIL: Walking ... 5:04:28: [SCRIPT] MOVE: Done moving! 5:04:28: [SCRIPT] CAMERA: Rotating to random position ... 5:04:28: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:28: [SCRIPT] ROOT = 9956, 5084, 0 5:04:28: [SCRIPT] LOC = 9956, 5084, 0 5:04:28: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:28: [SCRIPT] ROOT = 9956, 5084, 0 5:04:28: [SCRIPT] LOC = 9956, 5084, 0 5:04:29: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:29: [SCRIPT] ROOT = 9956, 5084, 0 5:04:29: [SCRIPT] LOC = 9956, 5084, 0 5:04:29: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:29: [SCRIPT] ROOT = 9956, 5084, 0 5:04:29: [SCRIPT] LOC = 9956, 5084, 0 5:04:29: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:29: [SCRIPT] ROOT = 9956, 5084, 0 5:04:29: [SCRIPT] LOC = 9956, 5084, 0 5:04:29: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:29: [SCRIPT] ROOT = 9956, 5084, 0 5:04:29: [SCRIPT] LOC = 9956, 5084, 0 5:04:29: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:29: [SCRIPT] ROOT = 9956, 5084, 0 5:04:29: [SCRIPT] LOC = 9956, 5084, 0 5:04:29: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:29: [SCRIPT] ROOT = 9956, 5084, 0 5:04:29: [SCRIPT] LOC = 9956, 5084, 0 5:04:29: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:29: [SCRIPT] ROOT = 9956, 5084, 0 5:04:29: [SCRIPT] LOC = 9956, 5084, 0 5:04:29: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:29: [SCRIPT] ROOT = 9956, 5084, 0 5:04:29: [SCRIPT] LOC = 9956, 5084, 0 5:04:29: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:29: [SCRIPT] ROOT = 9956, 5084, 0 5:04:29: [SCRIPT] LOC = 9956, 5084, 0 5:04:29: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:29: [SCRIPT] ROOT = 9956, 5084, 0 5:04:29: [SCRIPT] LOC = 9956, 5084, 0 5:04:30: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:30: [SCRIPT] ROOT = 9956, 5084, 0 5:04:30: [SCRIPT] LOC = 9956, 5084, 0 5:04:30: [SCRIPT] MOVE: Moving to (11304, 4710) ... 5:04:30: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ... 5:04:30: [SCRIPT] WALK UTIL: Walking ... 5:04:30: [SCRIPT] MOVE: Done moving! 5:04:30: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:30: [SCRIPT] ROOT = 9956, 5084, 0 5:04:30: [SCRIPT] LOC = 9956, 5084, 0 5:04:30: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:30: [SCRIPT] ROOT = 9956, 5084, 0 5:04:30: [SCRIPT] LOC = 9956, 5084, 0 5:04:30: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:30: [SCRIPT] ROOT = 9956, 5084, 0 5:04:30: [SCRIPT] LOC = 9956, 5084, 0 5:04:30: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:30: [SCRIPT] ROOT = 9956, 5084, 0 5:04:30: [SCRIPT] LOC = 9956, 5084, 0 5:04:30: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:30: [SCRIPT] ROOT = 9956, 5084, 0 5:04:30: [SCRIPT] LOC = 9956, 5084, 0 5:04:30: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:30: [SCRIPT] ROOT = 9956, 5084, 0 5:04:30: [SCRIPT] LOC = 9956, 5084, 0 5:04:30: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:30: [SCRIPT] ROOT = 9956, 5084, 0 5:04:30: [SCRIPT] LOC = 9956, 5084, 0 5:04:31: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:31: [SCRIPT] ROOT = 9956, 5084, 0 5:04:31: [SCRIPT] LOC = 9956, 5084, 0 5:04:31: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:31: [SCRIPT] ROOT = 9956, 5084, 0 5:04:31: [SCRIPT] LOC = 9956, 5084, 0 5:04:31: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:31: [SCRIPT] ROOT = 9956, 5084, 0 5:04:31: [SCRIPT] LOC = 9956, 5084, 0 5:04:31: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:31: [SCRIPT] ROOT = 9956, 5084, 0 5:04:31: [SCRIPT] LOC = 9956, 5084, 0 5:04:31: [SCRIPT] MOVE: Moving to (11304, 4710) ... 5:04:31: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ... 5:04:31: [SCRIPT] WALK UTIL: Walking ... 5:04:31: [SCRIPT] MOVE: Done moving! 5:04:31: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:31: [SCRIPT] ROOT = 9956, 5084, 0 5:04:31: [SCRIPT] LOC = 9956, 5084, 0 5:04:31: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:31: [SCRIPT] ROOT = 9956, 5084, 0 5:04:31: [SCRIPT] LOC = 9956, 5084, 0 5:04:31: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:31: [SCRIPT] ROOT = 9956, 5084, 0 5:04:31: [SCRIPT] LOC = 9956, 5084, 0 5:04:32: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:32: [SCRIPT] ROOT = 9956, 5084, 0 5:04:32: [SCRIPT] LOC = 9956, 5084, 0 5:04:32: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:32: [SCRIPT] ROOT = 9956, 5084, 0 5:04:32: [SCRIPT] LOC = 9956, 5084, 0 5:04:32: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:32: [SCRIPT] ROOT = 9956, 5084, 0 5:04:32: [SCRIPT] LOC = 9956, 5084, 0 5:04:32: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:32: [SCRIPT] ROOT = 9956, 5084, 0 5:04:32: [SCRIPT] LOC = 9956, 5084, 0 5:04:32: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:32: [SCRIPT] ROOT = 9956, 5084, 0 5:04:32: [SCRIPT] LOC = 9956, 5084, 0 5:04:32: [SCRIPT] CAMERA: Rotating to random position ... 5:04:32: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:32: [SCRIPT] ROOT = 9956, 5084, 0 5:04:32: [SCRIPT] LOC = 9956, 5084, 0 5:04:32: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:32: [SCRIPT] ROOT = 9956, 5084, 0 5:04:32: [SCRIPT] LOC = 9956, 5084, 0 5:04:32: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:32: [SCRIPT] ROOT = 9956, 5084, 0 5:04:32: [SCRIPT] LOC = 9956, 5084, 0 5:04:33: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:33: [SCRIPT] ROOT = 9956, 5084, 0 5:04:33: [SCRIPT] LOC = 9956, 5084, 0 5:04:33: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:33: [SCRIPT] ROOT = 9956, 5084, 0 5:04:33: [SCRIPT] LOC = 9956, 5084, 0 5:04:33: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:33: [SCRIPT] ROOT = 9956, 5084, 0 5:04:33: [SCRIPT] LOC = 9956, 5084, 0 5:04:33: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:33: [SCRIPT] ROOT = 9956, 5084, 0 5:04:33: [SCRIPT] LOC = 9956, 5084, 0 5:04:33: [SCRIPT] MOVE: Moving to (11304, 4710) ... 5:04:33: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ... 5:04:33: [SCRIPT] WALK UTIL: Walking ... 5:04:33: [SCRIPT] MOVE: Done moving! 5:04:33: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:33: [SCRIPT] ROOT = 9956, 5084, 0 5:04:33: [SCRIPT] LOC = 9956, 5084, 0 5:04:33: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:33: [SCRIPT] ROOT = 9956, 5084, 0 5:04:33: [SCRIPT] LOC = 9956, 5084, 0 5:04:33: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:33: [SCRIPT] ROOT = 9956, 5084, 0 5:04:33: [SCRIPT] LOC = 9956, 5084, 0 5:04:33: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:33: [SCRIPT] ROOT = 9956, 5084, 0 5:04:33: [SCRIPT] LOC = 9956, 5084, 0 5:04:33: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:33: [SCRIPT] ROOT = 9956, 5084, 0 5:04:33: [SCRIPT] LOC = 9956, 5084, 0 5:04:34: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:34: [SCRIPT] ROOT = 9956, 5084, 0 5:04:34: [SCRIPT] LOC = 9956, 5084, 0 5:04:34: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:34: [SCRIPT] ROOT = 9956, 5084, 0 5:04:34: [SCRIPT] LOC = 9956, 5084, 0 5:04:34: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:34: [SCRIPT] ROOT = 9956, 5084, 0 5:04:34: [SCRIPT] LOC = 9956, 5084, 0 5:04:34: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:34: [SCRIPT] ROOT = 9956, 5084, 0 5:04:34: [SCRIPT] LOC = 9956, 5084, 0 5:04:34: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:34: [SCRIPT] ROOT = 9956, 5084, 0 5:04:34: [SCRIPT] LOC = 9956, 5084, 0 5:04:34: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:34: [SCRIPT] ROOT = 9956, 5084, 0 5:04:34: [SCRIPT] LOC = 9956, 5084, 0 5:04:34: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:34: [SCRIPT] ROOT = 9956, 5084, 0 5:04:34: [SCRIPT] LOC = 9956, 5084, 0 5:04:34: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:34: [SCRIPT] ROOT = 9956, 5084, 0 5:04:34: [SCRIPT] LOC = 9956, 5084, 0 5:04:34: [SCRIPT] MOVE: Moving to (11304, 4710) ... 5:04:34: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ... 5:04:34: [SCRIPT] WALK UTIL: Walking ... 5:04:34: [SCRIPT] MOVE: Done moving! 5:04:34: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:34: [SCRIPT] ROOT = 9956, 5084, 0 5:04:34: [SCRIPT] LOC = 9956, 5084, 0 5:04:35: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:35: [SCRIPT] ROOT = 9956, 5084, 0 5:04:35: [SCRIPT] LOC = 9956, 5084, 0 5:04:35: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:35: [SCRIPT] ROOT = 9956, 5084, 0 5:04:35: [SCRIPT] LOC = 9956, 5084, 0 5:04:35: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:35: [SCRIPT] ROOT = 9956, 5084, 0 5:04:35: [SCRIPT] LOC = 9956, 5084, 0 5:04:35: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:35: [SCRIPT] ROOT = 9956, 5084, 0 5:04:35: [SCRIPT] LOC = 9956, 5084, 0 5:04:35: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:35: [SCRIPT] ROOT = 9956, 5084, 0 5:04:35: [SCRIPT] LOC = 9956, 5084, 0 5:04:35: [SCRIPT] FIGHT: Initial phase #1 ... 5:04:35: [SCRIPT] ROOT = 9956, 5084, 0 5:04:35: [SCRIPT] LOC = 9956, 5084, 0 Link to comment Share on other sites More sharing options...
blueband 1 Share Posted June 28, 2022 Have been using this and it is working great on a total runtime of about 50 hours per account now. The only thing that i have to note is that it sometimes leaves some loot on the ground. SubCZ 1 Link to comment Share on other sites More sharing options...
SubCZ 281 Author Share Posted June 28, 2022 4 hours ago, blueband said: Have been using this and it is working great on a total runtime of about 50 hours per account now. The only thing that i have to note is that it sometimes leaves some loot on the ground. The loot that it leaves on the ground are things that aren't worth the time to pick up and sell (like snakeskin for example) Link to comment Share on other sites More sharing options...
blueband 1 Share Posted June 29, 2022 16 hours ago, SubCZ said: The loot that it leaves on the ground are things that aren't worth the time to pick up and sell (like snakeskin for example) I have noticed that that is the case indeed except on like 3 ocassions it left the zulrah teleports aswell. Anyways it runs great and so far i have had great succes man loving your work! Link to comment Share on other sites More sharing options...
SDN Bot 160 Share Posted July 1, 2022 Sub Zulrah has been updated and is now live on the SDN!It's currently at v8.5 and is available in the client!Changes:Fixed Occult necklace requirementsFixed damage boost prayer choice on accounts with certain settingsThanks! Link to comment Share on other sites More sharing options...
romario_o 0 Share Posted July 3, 2022 idk why it doesnt take ring of suffering(RI) Link to comment Share on other sites More sharing options...
SubCZ 281 Author Share Posted July 3, 2022 1 hour ago, romario_o said: idk why it doesnt take ring of suffering(RI) Ring of suffering isn't supported yet, that's being worked on Link to comment Share on other sites More sharing options...
Fitzie 1 Share Posted July 3, 2022 (edited) Doesn't use void, keeps using bandos ranged gear Edited July 3, 2022 by Pookievision Link to comment Share on other sites More sharing options...
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