Jump to content
Frequently Asked Questions
  • Are you not able to open the client? Try following our getting started guide
  • Still not working? Try downloading and running JarFix
  • Help! My bot doesn't do anything! Enable fresh start in client settings and restart the client
  • How to purchase with PayPal/OSRS/Crypto gold? You can purchase vouchers from other users
  • Sub Zulrah [1-3m+/hr] [Advanced Antiban] [Human Mouse] [Quick Start/CLI]


    SubCZ

    Recommended Posts

    1 minute ago, SubCZ said:

    Hi, I don't have access to that information. Admins will handle it as soon as they are here

    Thanks for the info

     

    Link to comment
    Share on other sites

    5:04:26: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:26: [SCRIPT] LOC = 9956, 5084, 0
    5:04:26: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:26: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:26: [SCRIPT] LOC = 9956, 5084, 0
    5:04:26: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:26: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:26: [SCRIPT] LOC = 9956, 5084, 0
    5:04:27: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:27: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:27: [SCRIPT] LOC = 9956, 5084, 0
    5:04:27: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:27: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:27: [SCRIPT] LOC = 9956, 5084, 0
    5:04:27: [SCRIPT] MOVE: Moving to (11304, 4710) ...
    5:04:27: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ...
    5:04:27: [SCRIPT] WALK UTIL: Walking ...
    5:04:27: [SCRIPT] MOVE: Done moving!
    5:04:27: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:27: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:27: [SCRIPT] LOC = 9956, 5084, 0
    5:04:27: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:27: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:27: [SCRIPT] LOC = 9956, 5084, 0
    5:04:27: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:27: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:27: [SCRIPT] LOC = 9956, 5084, 0
    5:04:27: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:27: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:27: [SCRIPT] LOC = 9956, 5084, 0
    5:04:27: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:27: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:27: [SCRIPT] LOC = 9956, 5084, 0
    5:04:27: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:28: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:28: [SCRIPT] LOC = 9956, 5084, 0
    5:04:28: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:28: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:28: [SCRIPT] LOC = 9956, 5084, 0
    5:04:28: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:28: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:28: [SCRIPT] LOC = 9956, 5084, 0
    5:04:28: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:28: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:28: [SCRIPT] LOC = 9956, 5084, 0
    5:04:28: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:28: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:28: [SCRIPT] LOC = 9956, 5084, 0
    5:04:28: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:28: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:28: [SCRIPT] LOC = 9956, 5084, 0
    5:04:28: [SCRIPT] MOVE: Moving to (11304, 4710) ...
    5:04:28: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ...
    5:04:28: [SCRIPT] WALK UTIL: Walking ...
    5:04:28: [SCRIPT] MOVE: Done moving!
    5:04:28: [SCRIPT] CAMERA: Rotating to random position ...
    5:04:28: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:28: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:28: [SCRIPT] LOC = 9956, 5084, 0
    5:04:28: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:28: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:28: [SCRIPT] LOC = 9956, 5084, 0
    5:04:29: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:29: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:29: [SCRIPT] LOC = 9956, 5084, 0
    5:04:29: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:29: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:29: [SCRIPT] LOC = 9956, 5084, 0
    5:04:29: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:29: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:29: [SCRIPT] LOC = 9956, 5084, 0
    5:04:29: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:29: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:29: [SCRIPT] LOC = 9956, 5084, 0
    5:04:29: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:29: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:29: [SCRIPT] LOC = 9956, 5084, 0
    5:04:29: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:29: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:29: [SCRIPT] LOC = 9956, 5084, 0
    5:04:29: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:29: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:29: [SCRIPT] LOC = 9956, 5084, 0
    5:04:29: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:29: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:29: [SCRIPT] LOC = 9956, 5084, 0
    5:04:29: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:29: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:29: [SCRIPT] LOC = 9956, 5084, 0
    5:04:29: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:29: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:29: [SCRIPT] LOC = 9956, 5084, 0
    5:04:30: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:30: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:30: [SCRIPT] LOC = 9956, 5084, 0
    5:04:30: [SCRIPT] MOVE: Moving to (11304, 4710) ...
    5:04:30: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ...
    5:04:30: [SCRIPT] WALK UTIL: Walking ...
    5:04:30: [SCRIPT] MOVE: Done moving!
    5:04:30: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:30: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:30: [SCRIPT] LOC = 9956, 5084, 0
    5:04:30: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:30: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:30: [SCRIPT] LOC = 9956, 5084, 0
    5:04:30: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:30: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:30: [SCRIPT] LOC = 9956, 5084, 0
    5:04:30: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:30: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:30: [SCRIPT] LOC = 9956, 5084, 0
    5:04:30: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:30: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:30: [SCRIPT] LOC = 9956, 5084, 0
    5:04:30: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:30: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:30: [SCRIPT] LOC = 9956, 5084, 0
    5:04:30: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:30: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:30: [SCRIPT] LOC = 9956, 5084, 0
    5:04:31: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:31: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:31: [SCRIPT] LOC = 9956, 5084, 0
    5:04:31: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:31: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:31: [SCRIPT] LOC = 9956, 5084, 0
    5:04:31: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:31: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:31: [SCRIPT] LOC = 9956, 5084, 0
    5:04:31: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:31: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:31: [SCRIPT] LOC = 9956, 5084, 0
    5:04:31: [SCRIPT] MOVE: Moving to (11304, 4710) ...
    5:04:31: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ...
    5:04:31: [SCRIPT] WALK UTIL: Walking ...
    5:04:31: [SCRIPT] MOVE: Done moving!
    5:04:31: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:31: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:31: [SCRIPT] LOC = 9956, 5084, 0
    5:04:31: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:31: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:31: [SCRIPT] LOC = 9956, 5084, 0
    5:04:31: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:31: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:31: [SCRIPT] LOC = 9956, 5084, 0
    5:04:32: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:32: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:32: [SCRIPT] LOC = 9956, 5084, 0
    5:04:32: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:32: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:32: [SCRIPT] LOC = 9956, 5084, 0
    5:04:32: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:32: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:32: [SCRIPT] LOC = 9956, 5084, 0
    5:04:32: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:32: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:32: [SCRIPT] LOC = 9956, 5084, 0
    5:04:32: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:32: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:32: [SCRIPT] LOC = 9956, 5084, 0
    5:04:32: [SCRIPT] CAMERA: Rotating to random position ...
    5:04:32: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:32: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:32: [SCRIPT] LOC = 9956, 5084, 0
    5:04:32: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:32: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:32: [SCRIPT] LOC = 9956, 5084, 0
    5:04:32: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:32: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:32: [SCRIPT] LOC = 9956, 5084, 0
    5:04:33: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:33: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:33: [SCRIPT] LOC = 9956, 5084, 0
    5:04:33: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:33: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:33: [SCRIPT] LOC = 9956, 5084, 0
    5:04:33: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:33: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:33: [SCRIPT] LOC = 9956, 5084, 0
    5:04:33: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:33: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:33: [SCRIPT] LOC = 9956, 5084, 0
    5:04:33: [SCRIPT] MOVE: Moving to (11304, 4710) ...
    5:04:33: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ...
    5:04:33: [SCRIPT] WALK UTIL: Walking ...
    5:04:33: [SCRIPT] MOVE: Done moving!
    5:04:33: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:33: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:33: [SCRIPT] LOC = 9956, 5084, 0
    5:04:33: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:33: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:33: [SCRIPT] LOC = 9956, 5084, 0
    5:04:33: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:33: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:33: [SCRIPT] LOC = 9956, 5084, 0
    5:04:33: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:33: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:33: [SCRIPT] LOC = 9956, 5084, 0
    5:04:33: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:33: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:33: [SCRIPT] LOC = 9956, 5084, 0
    5:04:34: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:34: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:34: [SCRIPT] LOC = 9956, 5084, 0
    5:04:34: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:34: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:34: [SCRIPT] LOC = 9956, 5084, 0
    5:04:34: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:34: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:34: [SCRIPT] LOC = 9956, 5084, 0
    5:04:34: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:34: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:34: [SCRIPT] LOC = 9956, 5084, 0
    5:04:34: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:34: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:34: [SCRIPT] LOC = 9956, 5084, 0
    5:04:34: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:34: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:34: [SCRIPT] LOC = 9956, 5084, 0
    5:04:34: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:34: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:34: [SCRIPT] LOC = 9956, 5084, 0
    5:04:34: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:34: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:34: [SCRIPT] LOC = 9956, 5084, 0
    5:04:34: [SCRIPT] MOVE: Moving to (11304, 4710) ...
    5:04:34: [SCRIPT] WALK UTIL: Tile not visible! Walking on map instead of screen ...
    5:04:34: [SCRIPT] WALK UTIL: Walking ...
    5:04:34: [SCRIPT] MOVE: Done moving!
    5:04:34: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:34: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:34: [SCRIPT] LOC = 9956, 5084, 0
    5:04:35: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:35: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:35: [SCRIPT] LOC = 9956, 5084, 0
    5:04:35: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:35: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:35: [SCRIPT] LOC = 9956, 5084, 0
    5:04:35: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:35: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:35: [SCRIPT] LOC = 9956, 5084, 0
    5:04:35: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:35: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:35: [SCRIPT] LOC = 9956, 5084, 0
    5:04:35: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:35: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:35: [SCRIPT] LOC = 9956, 5084, 0
    5:04:35: [SCRIPT] FIGHT: Initial phase #1 ...
    5:04:35: [SCRIPT] ROOT = 9956, 5084, 0
    5:04:35: [SCRIPT] LOC = 9956, 5084, 0
     

    Link to comment
    Share on other sites

    • 3 weeks later...

    Have been using this and it is working great on a total runtime of about 50 hours per account now. The only thing that i have to note is that it sometimes leaves some loot on the ground.

    Link to comment
    Share on other sites

    4 hours ago, blueband said:

    Have been using this and it is working great on a total runtime of about 50 hours per account now. The only thing that i have to note is that it sometimes leaves some loot on the ground.

    The loot that it leaves on the ground are things that aren't worth the time to pick up and sell (like snakeskin for example)

    Link to comment
    Share on other sites

    16 hours ago, SubCZ said:

    The loot that it leaves on the ground are things that aren't worth the time to pick up and sell (like snakeskin for example)

    I have noticed that that is the case indeed except on like 3 ocassions it left the zulrah teleports aswell. Anyways it runs great and so far i have had great succes man loving your work!

    Link to comment
    Share on other sites

    Sub Zulrah has been updated and is now live on the SDN!

    It's currently at v8.5 and is available in the client!

    Changes:
    • Fixed Occult necklace requirements
    • Fixed damage boost prayer choice on accounts with certain settings
    Thanks!
    Link to comment
    Share on other sites

    1 hour ago, romario_o said:

    idk why it doesnt take ring of suffering(RI)

    Ring of suffering isn't supported yet, that's being worked on

    Link to comment
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    ×
    ×
    • Create New...

    Important Information

    We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.