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    SubCZ

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    On 7/30/2021 at 1:21 AM, gigs54 said:

    i've spent around 30 hours or so in total now babysitting the script and this is what I've found.

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    Firstly and most importantly there is multiple scenarios where the script will simply get stuck and loop. After observation I've found 2 scenarios so far which cause this.

    1. If there is not enough inventory space to loot after a kill, the script will drop all food and then break not performing another action and leaving the loot and supplies on the floor,  It's possible this is when afk breaks are triggered immediately following a kill .

    2.  When Pre-configured breaks are activated during certain times, the script will be unable to resume after the break has finished. i think this is only "AFK BREAKS" but would require more testing. from what I've observed, breaks activated during restocking/re-gearing will leave the script unable to continue once the break is over.

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    a small change to the gearing logic would  increase gp/hr for several account types.

    If possible can we please add support for :

    All types of 'Ring of Suffering'

    Regular god capes

    imbued heart

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    Thanks for the feedback, I've added the regular god capes for the next release. Ring of suffering/Imbued heart still requires some extra testing.

    Bug #1 has been fixed in the next release, should be live within 24 hours.

    Bug #2 was likely unrelated to breaks. There was a bug that would cause issues during the second restocking/regearing run when using a 6-way gear swap (no cape). This has been fixed in the last release and is now live. If you're still seeing that issue let me know.

    Edited by SubCZ
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    Another bug i forgot to mention.

    on account builds that have augury but do not have rigour, it will attempt to use rigour even though it is not unlocked.

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