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  • Sub Zulrah [1-3m+/hr] [Advanced Antiban] [Human Mouse] [Quick Start/CLI]


    SubCZ

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    After the 4 hour trial, here's my experience and opinion:

    Its a pretty good bot! however there are a few inefficiencies I've seen. as well as a few concerning factors. 

    1. when purchasing items. it sets the buy price to an obnoxiously high price. something like rings of recoil shouldn't be put in GE for 86k for 1 ring... not like it'll buy at 86k, but a 15% markup is reasonable for a fluctuating market.. for people with low cash stacks. having a buy order of 40 rings of recoil at 86k ea taking 3m total. I could see some people getting errors about insufficient funds when that isn't the case..

    2. it doesn't use a serpentine helm. which would save an inventory space for anti-venoms. allowing for more food/potions. and thus longer trips, being able to only do 1, rarely 2 kills per trip at 80 range, mage, & 91hp is low for a KC per inventory. I am using a trident of the swamp, ancestral top and bottom. eternal boots, imbued god cape, ahrims hood (bots choice), occult, ward. range is blowpipe, armadyl chest and skirt, assembler, pegasian boots, anguish, and god d'hide coif (again, that was bots choice). i feel like this is decent gear for at least 2 kills per inv.

    3.it doesn't use Rings of Suffering (ri) I don't want to unimbue my ring, take the hit in points, just to test if that's the issue. it would save an inventory spot to be able to use an imbued ring of suffering with recoils attached. plus it would save time from not having to constantly select a ring, then equip, get the rest of the inventory, close the bank only to go back into it to grab a second backup ring. highly inefficient and high risk for detection. id make better use of banking & restocking via one bank opening. gear can be equipped via the bank, and other scripts use this for time efficiency (my Slayer script equips gear from the bank, its super fast!).

    4. it does not detect enhanced versions of staffs. example it bought a trident of the seas as it couldn't recognize my Toxic staff of swamp (e) which was fully charged. I don't see why it wouldn't, being as it only helps DPS and changes nothing but the name, dps, and max charges.

    5. THIS IS THE BIGGEST ISSUE. when receiving zulrah teleports as a drop (which is pretty consistent), it does not bank them. the issue that lies with this is when gearing back up. it doesn't have the 1 teleport used to clear an inventory spot. when swapping from trident to blowpipe, it cannot do so and clicks over and over again. eventually you'd take damage, eat. then a spot becomes available. BUT... this is totally detectable as a bot.. and it only takes one zulrah telle drop to causes this indefinite loop. either bank the tele's or let the script recognize it needs an empty inv space to swap gearsets.

    Conclusion: I would 100% buy this bot every month if theses changes where made. atm it requires babysitting, I'm not comfortable leaving the bot to run without me checking in on it every 15 or so. however it does run very well when it doesn't meet the above issues, and would run more efficiently if recommendations where taken into account. have not died once nor came close (from my knowledge) 

    Edited by Eminai
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    2 hours ago, Eminai said:

    1. when purchasing items. it sets the buy price to an obnoxiously high price. something like rings of recoil shouldn't be put in GE for 86k for 1 ring... not like it'll buy at 86k, but a 15% markup is reasonable for a fluctuating market.. for people with low cash stacks. having a buy order of 40 rings of recoil at 86k ea taking 3m total. I could see some people getting errors about insufficient funds when that isn't the case..

    It should realistically never buy at 86k and 15% markup is well worth it at average gp/hr, even if you would only be waiting 30 seconds for your lower offer to complete (on average you're losing 20k GP every minute that you spend waiting at the GE rather than killing Zulrah). I've capped it to 5x the guide price for the next release to avoid the edge case that it buys for extreme prices, though this has not happened once in my two weeks of testing.

     

    2 hours ago, Eminai said:

    2. it doesn't use a serpentine helm. which would save an inventory space for anti-venoms. allowing for more food/potions. and thus longer trips, being able to only do 1, rarely 2 kills per trip at 80 range, mage, & 91hp is low for a KC per inventory. I am using a trident of the swamp, ancestral top and bottom. eternal boots, imbued god cape, ahrims hood (bots choice), occult, ward. range is blowpipe, armadyl chest and skirt, assembler, pegasian boots, anguish, and god d'hide coif (again, that was bots choice). i feel like this is decent gear for at least 2 kills per inv.

    Serpentine helm actually lowers your GP/hr. It's an item recommended for beginners so they don't have to multitask as much with the venom potions, but the bad combat stats make it a very inefficient option for money making. Trips would actually be shorter because of the reduced damage output. If you want to upgrade beyond Ahrim's/god d'hide you can get an Ancestral hat & Armadyl helmet, those will increase your GP/hr. When looking at kills per run, keep in mind that blowpipe has been nerfed. 

     

    2 hours ago, Eminai said:

    3.it doesn't use Rings of Suffering (ri) I don't want to unimbue my ring, take the hit in points, just to test if that's the issue. it would save an inventory spot to be able to use an imbued ring of suffering with recoils attached. plus it would save time from not having to constantly select a ring, then equip, get the rest of the inventory, close the bank only to go back into it to grab a second backup ring. highly inefficient and high risk for detection. id make better use of banking & restocking via one bank opening. gear can be equipped via the bank, and other scripts use this for time efficiency (my Slayer script equips gear from the bank, its super fast!).

    I'll add support for that item.

     

    2 hours ago, Eminai said:

    4. it does not detect enhanced versions of staffs. example it bought a trident of the seas as it couldn't recognize my Toxic staff of swamp (e) which was fully charged. I don't see why it wouldn't, being as it only helps DPS and changes nothing but the name, dps, and max charges.

    It only supports Trident of the Seas and Trident of the Swamp at the moment. I'll add more weapons when I've had time to test the recharging mechanics for those.

     

    2 hours ago, Eminai said:

    5. THIS IS THE BIGGEST ISSUE. when receiving zulrah teleports as a drop (which is pretty consistent), it does not bank them. the issue that lies with this is when gearing back up. it doesn't have the 1 teleport used to clear an inventory spot. when swapping from trident to blowpipe, it cannot do so and clicks over and over again. eventually you'd take damage, eat. then a spot becomes available. BUT... this is totally detectable as a bot.. and it only takes one zulrah telle drop to causes this indefinite loop. either bank the tele's or let the script recognize it needs an empty inv space to swap gearsets.

    Has been fixed and will be live within the next 24 hours (when admins approve it).

     

    Edit: I just noticed you said Toxic staff of the swamp. If you mean Toxic staff of the dead, it is not supported currently and will be added eventually. I you mean Trident of the swamp, this is supported but has to be selected in the GUI. This way people can choose to use the cheaper Trident of the seas (may be higher gp/hr at certain levels), even if they have a Trident of the swamp in their bank.

    Edited by SubCZ
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    24 minutes ago, SubCZ said:

    It should realistically never buy at 86k and 15% markup is well worth it at average gp/hr, even if you would only be waiting 30 seconds for your lower offer to complete (on average you're losing 20k GP every minute that you spend waiting at the GE rather than killing Zulrah). I've capped it to 5x the guide price for the next release to avoid the edge case that it buys for extreme prices, though this has not happened once in my two weeks of testing.

     

    Serpentine helm actually lowers your GP/hr. It's an item recommended for beginners so they don't have to multitask as much with the venom potions, but the bad combat stats make it a very inefficient option for money making. Trips would actually be shorter because of the reduced damage output. If you want to upgrade beyond Ahrim's/god d'hide you can get an Ancestral hat & Armadyl helmet, those will increase your GP/hr. When looking at kills per run, keep in mind that blowpipe has been nerfed. 

     

    I'll add support for that item.

     

    It only supports Trident of the Seas and Trident of the Swamp at the moment. I'll add more weapons when I've had time to test the recharging mechanics for those.

     

    Has been fixed and will be live within the next 24 hours (when admins approve it).

     

    Edit: I just noticed you said Toxic staff of the swamp. If you mean Toxic staff of the dead, it is not supported currently and will be added eventually. I you mean Trident of the swamp, this is supported but has to be selected in the GUI. This way people can choose to use the cheaper Trident of the seas (may be higher gp/hr at certain levels), even if they have a Trident of the swamp in their bank.

    Ring Of Recoil: I agree a 15% markup is perfectly reasonable. hence why I mentioned it. but can confirm it does buy for 86k each on rings of recoil. it did it again for a quantity of 11. And forgot to mention it does this for the ring of wealth as well, making it 146k. seems that these two items for me are the only ones marked up around 115%. again, not a big deal as it'll never buy for that price. just thought id mention it.

    Serp Helm: I guess I'm still in the nooby phase of Zulrah and didn't account for cost for serp helm upkeep vs just 1 inv slot. thus I retract my statement. thanks for clarifying, I was wrong. I'll upgrade to Armadyl helm and Ancestral Hat per recommendation.

    Ring Of Suffering: thank so much!!! It will definitely speed up GP per hour not having to constantly select 2 rings of recoil.

    Trident of Swamp: I'm an idiot and typed the wrong thing, was watching script, juggling a show and typing stuff here so I just had a brain fart XD. I was using trident of swamp except for my first 4 kills, noticed the dps was about the same at my lvl. atm using either is fine with me, definitely not a make or break it without having extra weapons.

    Zulrah Tele Drops: admittedly this was the make it or break it issue, and you fixing it after only a few hours (ofc live after admin approves), makes me feel very comfortable purchasing this bot! when it become live I will definitely be supporting you!

     

    Thanks for your hard work and quick reply, and thank you for the opportunity to have a trial run. it seriously makes a difference in purchasing scripts! look forward to your Vorkath and all upcoming scripts! 

     

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    Sub Zulrah V 1.9 Released:

    • Now deposits scrolls after looting
    • Fixed equipment for multiple kills
    • Fixed buy price caps
    • Fixed settings
    • Now disables roofs
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    Sub Zulrah V 2.0 Released:

    • Added all imbued god capes
    • Added cape switch
    • Now decant potions
    • Fixed blowpipe charging
    • Fixed disconnect recovery
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