Nynjal 2 Share Posted June 18, 2021 Hi everyone! After watching how bots are trained to play Flappy Bird, the world's hardest game, or some other easy-to-recreate game, I've noticed that applying machine learning is relatively simple in these games. Specifically, there is no roadblock in re-creating the game and having millions of attempts at playing the game (lots of iteration and data). Applying this paradigm to RuneScape would allow botting to become data-driven rather than logic-driven, but would require a lot of data. If we take a relatively small mini-game, how would we generate enough useful data? One thing I've considered is running a RSPS and making game ticks very small, but RSPSs do not shed any light on server-sided phenomena. Is getting data from the actual game the only way? Is getting hundreds of thousands of data points impossible for most activities? Link to comment Share on other sites More sharing options...
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