Pandemic 2803 Share Posted April 6, 2021 Hello everyone! A new version of DreamBot is now live! Changes: Entity interaction improvements Web pathing improvements GameObject#getInteractableFrom fixed (might be breaking if your script depended on the incorrect results), should attempt to click objects that aren't actually reachable Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself! Thanks, The Dream Team Link to comment Share on other sites More sharing options...
Hashtag 8822 Share Posted April 7, 2021 Sweet, thanks! Link to comment Share on other sites More sharing options...
TheCloakdOne 389 Share Posted April 7, 2021 What changed in GameObject#getInteractableFrom? Link to comment Share on other sites More sharing options...
bradly359 0 Share Posted April 7, 2021 When are yall going to fix the compromise? Your bot has been cracked, and they ban any account using it, even without scripts, check jagex's privacy. Link to comment Share on other sites More sharing options...
Pandemic 2803 Author Share Posted April 7, 2021 2 hours ago, bradly359 said: When are yall going to fix the compromise? Your bot has been cracked, and they ban any account using it, even without scripts, check jagex's privacy. There is no compromise, fresh accounts when using flagged IP's are likely to be banned quickly. Outside of that, any botting can get you banned just as it has always been (the last 5 years at least). Link to comment Share on other sites More sharing options...
Pandemic 2803 Author Share Posted April 7, 2021 13 hours ago, TheCloakdOne said: What changed in GameObject#getInteractableFrom? Previously it would find surrounding tiles that could be reached by the player instead of the object itself. If an object was on the other side of a wall with no way to get in that room (or closed doors, etc.), getInteractableFrom would return the tile on the other side of the wall since the player can reach that tile, even though you couldn't actually interact with the object. Now it checks if the tiles are reachable from the object instead, as it should have been. Link to comment Share on other sites More sharing options...
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