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  • [DB3] Cloakd Tempoross [ATTACK AVOIDANCE] [DOUBLE SPOT DETECTION] [GE SELLING] [MULING] [MULTI-BRAIN]


    TheCloakdOne

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    Character gets stuck on the square just north of the totem pole in the northern section. here is come data;

    [SCRIPT] Unable to walk from tile: (13636, 2836, 0) to tile:(7696, 4545, 0), walking to closest walkable tile: (7696, 4545, 0)

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    Just now, stinley said:

    Character gets stuck on the square just north of the totem pole in the northern section. here is come data;

    [SCRIPT] Unable to walk from tile: (13636, 2836, 0) to tile:(7696, 4545, 0), walking to closest walkable tile: (7696, 4545, 0)

    overall, tends to get stuck anywhere around the totems, and often in fishing spots or the cooking area.

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    Hey, is there a way around just sitting idle until the game ends for tempeross? Seems everyone leaves the game when tempeross is killed and Im just sitting there until force kicked out

     

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    On 4/23/2021 at 2:25 AM, TheCloakdOne said:

    Clear your cache, it cant read game tiles.

    clear YOUR cache. your script cannot understand that I have a dragon harpoon in my inventory, and enjoys spam clicking the harpoon box. :) 

    Edited by stinley
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    5 hours ago, stinley said:

    clear YOUR cache. your script cannot understand that I have a dragon harpoon in my inventory, and enjoys spam clicking the harpoon box. :) 

    ??? dude your game is out of date, run DBLauncher.jar and it will work.

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    15 hours ago, TheCloakdOne said:

    ??? dude your game is out of date, run DBLauncher.jar and it will work.

    nah, bro. you're not understanding. Your script only detects when a player has a dragon harpoon EQUIPED. It does NOT detect when the dragon harpoon is in the inventory. Code it similarly to what you had to do with a regular harpoon.

     

     

    • [SCRIPT] [DEBUG] Run Node: Get Harpoon - 10110
    • [INFO] Cant find Harpoons
    • [SCRIPT] Unable to reach target destination, going home
    • [SCRIPT] [DEBUG] Run Node: Tempross - 11000
    • [SCRIPT] [DEBUG] Run Node: - 10090
    • [SCRIPT] [DEBUG] Run Node: Detect - 10001
    • [INFO] Setting tempoross tile
    • [SCRIPT] [DEBUG] Run Node: Tempross - 11000
    • [SCRIPT] [DEBUG] Run Node: - 10090
    • [SCRIPT] [DEBUG] Run Node: Get Harpoon - 10110
    • [SCRIPT] [DEBUG] Run Node: Tempross - 11000
    • [SCRIPT] [DEBUG] Run Node: - 10090
    • [SCRIPT] [DEBUG] Run Node: Get Harpoon - 10110
    • [INFO] MSG: You already have a harpoon.
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