pootisspencer 1 Share Posted March 23, 2021 Is there a class ( or better yet a listener ) to get current client interaction values ( such as last Tile clicked, last interaction with a GroundItem, NPC, GameObject etc ) ? Link to comment Share on other sites More sharing options...
Pseudo 179 Share Posted March 23, 2021 Not sure off-hand if there's a field to determine the last clicked entity, but it would be pretty easy to write your own. The interact method has a boolean return value so you can base a lot of your assumptions of what you are/were doing based on last successful 'click'. In addition Movement class has a method for getting the destination tile which may suffice for your intentions. Link to comment Share on other sites More sharing options...
pootisspencer 1 Author Share Posted March 23, 2021 5 minutes ago, Pseudo said: Not sure off-hand if there's a field to determine the last clicked entity, but it would be pretty easy to write your own. The interact method has a boolean return value so you can base a lot of your assumptions of what you are/were doing based on last successful 'click'. In addition Movement class has a method for getting the destination tile which may suffice for your intentions. Interaction you mean't when the bot interacts? I need it when a human interacts with the client (game) Link to comment Share on other sites More sharing options...
TheCloakdOne 389 Share Posted March 23, 2021 19 minutes ago, pootisspencer said: Interaction you mean't when the bot interacts? I need it when a human interacts with the client (game) You will have to build this yourself, just code a small loop to run every tick & capture all the info you want around position etc and store interactions per loop. Then just enable mouse interaction and play yourself Link to comment Share on other sites More sharing options...
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