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  • Walking.walk() causes issues at Lumbridge.


    Skinners

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    6 minutes ago, BeeMan42069 said:

    The issue is that it will get "stuck" going between 1st and 2nd floor stairs while using the Bank.open API, which opens the walk API discussed in this thread.

    no it doesnt. something else is happening in your script that is confusing you (probably you sleeping for 7 seconds after every step.)

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    43 minutes ago, camalCase said:

    no it doesnt. something else is happening in your script that is confusing you (probably you sleeping for 7 seconds after every step.)

    This is a documented issue, I've explored the forum more since posting and all threads recommend handling lumby banking through the script instead of API. Apparently upper lumbridge bank doesn't use Z coordinate, resulting in this error. The sleeping for 7 seconds helped w/ testing and debug. Your attitude and confidence in this thread is pretty enlightening, considering you sell multiple scripts with monthly subscription costs.

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    5 minutes ago, BeeMan42069 said:

    This is a documented issue, I've explored the forum more since posting and all threads recommend handling lumby banking through the script instead of API. Apparently upper lumbridge bank doesn't use Z coordinate, resulting in this error. The sleeping for 7 seconds helped w/ testing and debug. Your attitude and confidence in this thread is pretty enlightening, considering you sell multiple scripts with monthly subscription costs.

    my confidence comes from running 

    if (Walking.shouldWalk() && !Bank.isOpen()) {
    	Bank.open(BankLocation.LUMBRIDGE)
    }
    return 600;

    and having it work perfectly.

    what you just said about lumbridge castle not having a Z value is completely false, there are debugger paints on the client that will show you your cords & in game explorer

    you are confused about how your script is running, cheers.

     

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    • 3 months later...
    On 9/18/2022 at 2:40 AM, camalCase said:

    my confidence comes from running 

    if (Walking.shouldWalk() && !Bank.isOpen()) {
    	Bank.open(BankLocation.LUMBRIDGE)
    }
    return 600;

    and having it work perfectly.

    what you just said about lumbridge castle not having a Z value is completely false, there are debugger paints on the client that will show you your cords & in game explorer

    you are confused about how your script is running, cheers.

     

    got 'em

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