Im unsure 2 Share Posted December 24, 2020 (edited) Im trying to start smithing, but for some reason it only bought copper ore, and keeps banking and withdrawing 14, im not sure am i doing something wrong? edit:its trying to buy tin ore, but none are buying. Edited December 24, 2020 by Im unsure Edit Link to comment Share on other sites More sharing options...
Aeglen 294 Author Share Posted December 24, 2020 Just now, Im unsure said: Im trying to start smithing, but for some reason it only bought copper ore, and keeps banking and withdrawing 14, im not sure am i doing something wrong? I suspect you could be low on GP and only have smithing enabled, in which case this will happen. Is it trying to buy ores on the GE in-between? Link to comment Share on other sites More sharing options...
Im unsure 2 Share Posted December 24, 2020 (edited) i have 1.3m in the bank and i do only have smithing enabled? should i enable all? and yes it bought the copper ore, but when it goes for tin it doesnt bump the price up far enough. So i just went ahead and bought the tin ores manually, heading to edgeville now, will give you updates when i make these bars and it goes back to buy more Edit: so im at the furnace and its just moving the cursor around and nothing else. Edited December 24, 2020 by Im unsure Edit Link to comment Share on other sites More sharing options...
Aeglen 294 Author Share Posted December 24, 2020 (edited) 8 hours ago, Im unsure said: i have 1.3m in the bank and i do only have smithing enabled? should i enable all? and yes it bought the copper ore, but when it goes for tin it doesnt bump the price up far enough. So i just went ahead and bought the tin ores manually, heading to edgeville now, will give you updates when i make these bars and it goes back to buy more Do you think it would be useful to push the price up even higher, up to a limit, on successive failed buys of the same item? And then if it is not bought even at the second limit, stop the script? I could add this but not today EDIT: A different but better fix for this is coming in v0.4 Edited December 25, 2020 by Aeglen Link to comment Share on other sites More sharing options...
Im unsure 2 Share Posted December 24, 2020 Yea i think so, because it does bump it up like 3 notches, to 62 coins, tin ore being at 65. So that would help once it recognizes its not buying and should bump it more. Maybe just have an option for a GP limit you can manually put in. Im sorry im not really knowledgeable botting and scripts like that, just wanted to let ya know, and will keep updating you, maybe ill try another skill. Jus4RS and Aeglen 1 1 Link to comment Share on other sites More sharing options...
Jus4RS 4 Share Posted December 24, 2020 (edited) I Noticed That If I Start Script At Grand Exchange The Bot RUNS All The Way To Lumbridge... Instead Of Using The Teleport Feature Lol.. Can You Fix This Please Ty Also: Noticed When Training Range, Bot Doesnt Pick Up Arrows Used... Would Be Helpful If We Can Re-Use The Arrows On The Ground. Edited December 24, 2020 by Jus4RS Hadies_Alchem 1 Link to comment Share on other sites More sharing options...
Aeglen 294 Author Share Posted December 24, 2020 1 minute ago, Jus4RS said: I Noticed That If I Start Script At Grand Exchange The Bot RUNS All The Way To Lumbridge... Instead Of Using The Teleport Feature Lol.. Can You Fix This Please Ty This'll will happen for low level quests and combat tasks if you're starting at the GE, though typically tasks will be done somewhere nearby. It's just that the low level ones tend to be around Lumbridge - this is intentional because it's the same way a new player would explore the game. I might get around to adding teleport walking eventually, but it's not currently supported. The home teleport in particular is reserved for if walking ever gets super stuck, or there are no web nodes, or a quest gets stuck, but I've yet to see this actually get used out of necessity. In the meantime, perhaps manually home teleport your low level accs before starting Jus4RS 1 Link to comment Share on other sites More sharing options...
mrisperfect 4 Share Posted December 24, 2020 I just noticed an error that it keeps trying to break even when you don't have breaking enabled and it keeps spinning the break numbers and won't move from the spot, please fix Aeglen 1 Link to comment Share on other sites More sharing options...
Aeglen 294 Author Share Posted December 25, 2020 (edited) v0.3 Arriving whenever the script gets recompiled, hopefully 25/12 but it's Christmas so idk: +Fixed disabling breaks and sleeping, will no longer get stuck trying to have a break or sleep. +Fixed fishing rarely behaving erratically. This is not tested since the bug is rare but in theory it should work . This is what I get for changing fishing the day before release, but all such last minute changes are now confirmed working (assuming this works). Coming soon in v0.4 since it's late and I don't want to break stuff: Lockout system - after attempting to buy resources for an activity, if the resource check is failed that activity gets disabled. When all activities in a skill are disabled the skill is disabled. All of this is reset upon passing a resource check, but if everything fails the script is stopped. This will stop any issues due to lack of gp, extortionate GE prices for ores, or silly configuration choices etc. Edited December 25, 2020 by Aeglen mrisperfect 1 Link to comment Share on other sites More sharing options...
Johnreese19 2 Share Posted December 25, 2020 ++ Script! Some issues at start but @eaglen helped me staight away! Have it on for prox 25 hours and still good ! nothing need on the acc turn it all on and it will go for you! AMAZING script. Hope it will come P2P aswell later on! Aeglen and mrisperfect 2 Link to comment Share on other sites More sharing options...
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