holic 231 Author Share Posted November 7, 2020 2 minutes ago, creaseme said: v0.926 Mind PM'ing me your setup? Just save your config file, open the file and c&p that all to me so I can recreate it. Link to comment Share on other sites More sharing options...
Bruce1 7 Share Posted November 8, 2020 (edited) hey, excellent script! Been using it a lot But weirdly since thursday it stopped working with food 'Jug of wine', it just flashes message ''food below threshold something'' and keeps hovering mouse over the wine jug forever - while status shows ''eating food''. Any idea why that happens? no issues with other food. But this is so cheap when training ranged xD here's a screenshot: https://prnt.sc/vfmbw9 Edited November 8, 2020 by Bruce1 Link to comment Share on other sites More sharing options...
holic 231 Author Share Posted November 8, 2020 2 hours ago, Bruce1 said: hey, excellent script! Been using it a lot But weirdly since thursday it stopped working with food 'Jug of wine', it just flashes message ''food below threshold something'' and keeps hovering mouse over the wine jug forever - while status shows ''eating food''. Any idea why that happens? no issues with other food. But this is so cheap when training ranged xD here's a screenshot: https://prnt.sc/vfmbw9 Cheers, I'll add an option in the next version to "eat" or "drink" your food. It's because a jug of wine's action is "Drink" and I've got it set to "Eat" in my code for food. Link to comment Share on other sites More sharing options...
Bruce1 7 Share Posted November 9, 2020 18 hours ago, holic said: Cheers, I'll add an option in the next version to "eat" or "drink" your food. It's because a jug of wine's action is "Drink" and I've got it set to "Eat" in my code for food. lol that makes sense. Sweet! Thanks mate. holic 1 Link to comment Share on other sites More sharing options...
holic 231 Author Share Posted November 12, 2020 Minor Update 0.931 Added "Eat or Drink" option (ie for Jug of Wine) Selecting already selected combat style bug fixed Capture equipment bug fixed General bug fixes On 11/9/2020 at 4:50 AM, Bruce1 said: lol that makes sense. Sweet! Thanks mate. Added! Link to comment Share on other sites More sharing options...
Bruce1 7 Share Posted November 13, 2020 On 11/12/2020 at 6:10 AM, holic said: Minor Update 0.931 Added "Eat or Drink" option (ie for Jug of Wine) Selecting already selected combat style bug fixed Capture equipment bug fixed General bug fixes Added! Awesome work op! I've noticed another thing, sometimes it randomly bugs out and keeps the red square active for long period keep trying to click on it to attack until I pause the bot endlessly. This happens at random, but I was able to recreate it everytime after I take a dreambot break, solve the login and get in the game. It runs out of the zone, back in the zone and keeps trying to click the 'stuck' red square. I tried waiting up to 20min but it kept doing that. Here's a screenshot of the log and square, apart from this bug - it's the best combat script I've seen so far https://prnt.sc/vio18k holic 1 Link to comment Share on other sites More sharing options...
holic 231 Author Share Posted November 13, 2020 2 hours ago, Bruce1 said: Awesome work op! I've noticed another thing, sometimes it randomly bugs out and keeps the red square active for long period keep trying to click on it to attack until I pause the bot endlessly. This happens at random, but I was able to recreate it everytime after I take a dreambot break, solve the login and get in the game. It runs out of the zone, back in the zone and keeps trying to click the 'stuck' red square. I tried waiting up to 20min but it kept doing that. Here's a screenshot of the log and square, apart from this bug - it's the best combat script I've seen so far https://prnt.sc/vio18k Cheers! Thanks for the reminder, I knew I had forgotten to add something in. Hopefully I'll have the time this weekend to do it. It's a bug with it thinking the NPC still exists even though it doesn't and has checked that it doesn't. Seems like NPC#exists doesn't always work so I was working on a "time since last action" checker to make sure you aren't idling for too long or getting stuck somewhere in the script but forgot why I was doing it haha. Link to comment Share on other sites More sharing options...
DisabusePlays 0 Share Posted November 24, 2020 possible to add a feature so it resets spawn if looses aggro like on crabs for example? Link to comment Share on other sites More sharing options...
AngHalimaw 2 Share Posted November 25, 2020 Great script! Only issue I'm having is after a break, it fails to reset and keeps trying to find an npc on the red highlighted tile where an NPC was right before the break was initiated. Link to comment Share on other sites More sharing options...
holic 231 Author Share Posted November 26, 2020 On 11/23/2020 at 7:17 PM, DisabusePlays said: possible to add a feature so it resets spawn if looses aggro like on crabs for example? 12 hours ago, AngHalimaw said: Great script! Only issue I'm having is after a break, it fails to reset and keeps trying to find an npc on the red highlighted tile where an NPC was right before the break was initiated. Hey I'm away for a few days doing a big move but will work on these in a week or so when settled. Link to comment Share on other sites More sharing options...
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