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  • Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added


    holic

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    Ive actually had really good luck with this script. i use proxies and what ive learn is bot less break more. ive trained over 15 accounts with this script and go into locations to train where others generally dont go like dungeons. I had one account that lasted almost 2 weeks in edgeville dungeon at the giants and gotten to like 70 70 70 with it.

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    For some reason it refuses to take the breaks I have set in my dreambot client. I'm killing chickens near the cow patch south of falador. Working great otherwise.

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    8 hours ago, HeWhoRemains said:

    For some reason it refuses to take the breaks I have set in my dreambot client. I'm killing chickens near the cow patch south of falador. Working great otherwise.

    Yeah I've been getting some reports of this in the last week so I'm guessing something in the client has been tweaked that is messing up on my script. There'll be a fix for it soon.

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    26 minutes ago, holic said:

    Yeah I've been getting some reports of this in the last week so I'm guessing something in the client has been tweaked that is messing up on my script. There'll be a fix for it soon.

    Dope, just wanted to mention it. The chickens don't seem to notice.

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    Fightaholic has been updated and is now live on the SDN!

    It's currently at v1.1 and is available in the client!

    Changes:
    • Improved disconnect handling
    • Improved aggro mode
    • Improved Genie handling
    • Improved Old-Man handling
    • Improved break handling
    • Improved end handling
    • Walking fixed to handle WebWalker changes
    • Target level bug fixed
    • Other bug fixes
    Thanks!
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    After the 1.1 update the entire DB client has started to freeze, only with this script. It happens at random and for obvious reasons I can't get any error logs. Unless it freezes as DB is going on break, that's when I get this error

    5:36:54 PM: [ERROR] Exception has occurred while running! Please report error to developer if problem persists:
    	java.lang.StackOverflowError
    	at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
    	at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)
    	at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
    	at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
    	at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(Unknown Source)
    	at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
    	at java.util.stream.ReferencePipeline.collect(Unknown Source)
    	at org.dreambot.api.methods.interactive.NPCs.all(NPCs.java)
    	at org.dreambot.api.methods.interactive.NPCs.all(NPCs.java)
    	at org.dreambot.api.methods.interactive.NPCs.closest(NPCs.java)
    	at org.dreambot.api.wrappers.interactive.Character.getCharacterInteractingWithMe(Character.java)
    	at org.dreambot.api.randoms.BreakSolver.0(BreakSolver.java)
    	at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java)
    	at d.z(d.java:849)
    	at an.onSolverStart(an.java:649)
    	at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java)
    	at d.z(d.java:849)
    	at an.onSolverStart(an.java:649)
    	at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java)
    	at d.z(d.java:849)
    	at an.onSolverStart(an.java:649)
    	at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java)
    	at d.z(d.java:849)
    	at an.onSolverStart(an.java:649)
    	at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java)
    	at d.z(d.java:849)
    	at an.onSolverStart(an.java:649)
    	at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java)
    	at d.z(d.java:849)
    	at an.onSolverStart(an.java:649)
    	at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java)
    	at d.z(d.java:849)
    	at an.onSolverStart(an.java:649)
    	at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java)
    	at d.z(d.java:849)
    	at an.onSolverS...

    But this is more of a DB error than script error. I am on DB 3.9.1 if you would need that information. Was working flawless up until the 1.1 update. Ran it on several accounts for 30+ hours in one go before. Now this happens with in 1 hour up to 3 hours of runtime.

     

    Edit: Should maybe also mention that I am using the "don't render" option. Testing without that option now.

    Edited by Snaert
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    1 hour ago, Snaert said:

    ...

    How much memory are you giving DB? If you're not giving it much, increase it. I'm running the SDN version right now and it's going just fine. I will still push a tweak to see if that improves things in a bit.

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    21 minutes ago, holic said:

    How much memory are you giving DB? If you're not giving it much, increase it. I'm running the SDN version right now and it's going just fine. I will still push a tweak to see if that improves things in a bit.

    It froze again. Have always had it at the standard amount of 384. Will increase the memory allocated now and test again, thanks for the quick reply :)

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    Fightaholic has been updated and is now live on the SDN!

    It's currently at v1.15 and is available in the client!

    Changes:
    • Aggro mode tweak
    • BreakSolver handler tweak
    • Target levels remove from switch menu on completion
    Thanks!
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    Hello everyone,

     

    First of all I like to say this script is awesome!! I have really enjoyed using it, its interface is pretty friendly and in comparison with other scripts and I prefer it over the rest that I have tested. What I would like to know is if there is a list of supported areas to use the script around here? I haven't tested much, probably like 5 different spots from where 3 work amazing and I'm currently using them and the other 2 the script hasn't been able to bank.  

    I'm new to all this world so bare with me XD

    Regards

     

     

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