jgs95 3 Share Posted July 12, 2021 Great script! My only suggestion would be to add an option to logout once the target levels are met. If this could be added to the script, that'd be amazing. Link to comment Share on other sites More sharing options...
holic 233 Author Share Posted July 12, 2021 1 hour ago, jgs95 said: Great script! My only suggestion would be to add an option to logout once the target levels are met. If this could be added to the script, that'd be amazing. Ah good call, my friend! If you run out of food, arrows, runes or meet your targets then the script comes to an end but I don't think I have it set to logout. I'll add it if I don't. Link to comment Share on other sites More sharing options...
WnbJake 0 Share Posted July 12, 2021 Seems to be glitching out while killing Ogres at Combat Guild... constantly walking back an forth making it look sus an bot like actions.. takes forever to select a target etc. Link to comment Share on other sites More sharing options...
SDN Bot 163 Share Posted July 12, 2021 Fightaholic has been updated and is now live on the SDN!It's currently at v0.998 and is available in the client!Thanks! Link to comment Share on other sites More sharing options...
holic 233 Author Share Posted July 12, 2021 On 7/5/2021 at 11:01 PM, beatyersocks said: Yeah, it threw an error at lum, and another time, stood next to my grave. I've greatly improved the death-handling with this release On 7/9/2021 at 6:04 AM, beatyersocks said: Doesn't eat up when the creatures are aggressive 😕 is it a config problem? Drink actually. Fixed! 20 hours ago, jgs95 said: Great script! My only suggestion would be to add an option to logout once the target levels are met. If this could be added to the script, that'd be amazing. Added the option in the "Optional" tab 3 hours ago, WnbJake said: Seems to be glitching out while killing Ogres at Combat Guild... constantly walking back an forth making it look sus an bot like actions.. takes forever to select a target etc. Would you mind sharing your console's output? It would help to know what it's doing Link to comment Share on other sites More sharing options...
beatyersocks 2 Share Posted July 12, 2021 Awesome! Thanks! Link to comment Share on other sites More sharing options...
26526500 0 Share Posted July 14, 2021 no food.. Link to comment Share on other sites More sharing options...
Caro Kann 0 Share Posted July 14, 2021 Very nice script! I tried training a1def pure via ranged safespotting but the character always gets stuck when walking back to the target area. Anything I could do about this? 14:14:28: [SCRIPT] [Fight] Selecting new target 14:14:28: [SCRIPT] [Fight] Targeting Hill Giant 14:14:28: [SCRIPT] [Fight] Attacking Hill Giant 14:14:33: [SCRIPT] [Walk] Walking to target area ------- 3 min wait------- 14:17:09: [SCRIPT] [ActionCheck] ActionCheck is active 14:17:09: [SCRIPT] [ActionCheck] Player is not in combat 14:17:09: [SCRIPT] [ActionCheck] Player is not moving 14:17:09: [SCRIPT] [ActionCheck] Player is not animating 14:17:09: [SCRIPT] [ActionCheck] Resetting NPC Target just in case 14:17:09: [SCRIPT] [ActionCheck] Forcing a fight... 14:17:09: [SCRIPT] [Main] Rotating camera 14:17:10: [SCRIPT] [Fight] Targeted by Hill Giant 14:17:10: [SCRIPT] [Fight] Targeting Hill Giant 14:17:10: [SCRIPT] [Fight] Attacking Hill Giant 14:17:19: [SCRIPT] [Main] Opening stats 14:17:32: [SCRIPT] [Fight] Selecting new target 14:17:32: [SCRIPT] [Fight] Targeting Hill Giant 14:17:32: [SCRIPT] [Fight] Attacking Hill Giant 14:17:38: [SCRIPT] [Walk] Walking to target area This cycle continues on and on. Link to comment Share on other sites More sharing options...
OGCritical 10 Share Posted July 16, 2021 (edited) I've used both of these scripts for over 3 months now, on average of 14 hours per day on fightaholic with proper breaks and settings...... These scripts should be paid for.. we're lucky! Edited July 16, 2021 by ecstacy Link to comment Share on other sites More sharing options...
beatyersocks 2 Share Posted July 19, 2021 (edited) Hello again! Thank you for this lovely script. Would appreciate if max target/loot distance(path from player square to mob/loot square) could be reduced while safe spotting. My character tries to loot/attack stuff in the adjacent room. Also stops fighting for a while after level up(Nothing in logs about level up). Works flawlessly in otherwise Edited July 19, 2021 by beatyersocks Link to comment Share on other sites More sharing options...
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