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  • Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added


    holic

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    Great script! My only suggestion would be to add an option to logout once the target levels are met. If this could be added to the script, that'd be amazing.

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    1 hour ago, jgs95 said:

    Great script! My only suggestion would be to add an option to logout once the target levels are met. If this could be added to the script, that'd be amazing.

    Ah good call, my friend! :)

    If you run out of food, arrows, runes or meet your targets then the script comes to an end but I don't think I have it set to logout. I'll add it if I don't.

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    Seems to be glitching out while killing Ogres at Combat Guild... constantly walking back an forth making it look sus an bot like actions.. takes forever to select a target etc.

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    On 7/5/2021 at 11:01 PM, beatyersocks said:

    Yeah, it threw an error at lum, and another time, stood next to my grave.

    I've greatly improved the death-handling with this release :)

    On 7/9/2021 at 6:04 AM, beatyersocks said:

    Doesn't eat up when the creatures are aggressive 😕 is it a config problem? Drink actually.
    image.png.4b3bde9c6677c7cfbbc19be2d5507c8b.png

    Fixed!

    20 hours ago, jgs95 said:

    Great script! My only suggestion would be to add an option to logout once the target levels are met. If this could be added to the script, that'd be amazing.

    Added the option in the "Optional" tab

    3 hours ago, WnbJake said:

    Seems to be glitching out while killing Ogres at Combat Guild... constantly walking back an forth making it look sus an bot like actions.. takes forever to select a target etc.

    Would you mind sharing your console's output? It would help to know what it's doing

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    Very nice script! I tried training a1def pure via ranged safespotting but the character always gets stuck when walking back to the target area. Anything I could do about this?

    • 14:14:28: [SCRIPT] [Fight] Selecting new target
    • 14:14:28: [SCRIPT] [Fight] Targeting Hill Giant
    • 14:14:28: [SCRIPT] [Fight] Attacking Hill Giant
    • 14:14:33: [SCRIPT] [Walk] Walking to target area
      ------- 3 min wait-------
    • 14:17:09: [SCRIPT] [ActionCheck] ActionCheck is active
    • 14:17:09: [SCRIPT] [ActionCheck] Player is not in combat
    • 14:17:09: [SCRIPT] [ActionCheck] Player is not moving
    • 14:17:09: [SCRIPT] [ActionCheck] Player is not animating
    • 14:17:09: [SCRIPT] [ActionCheck] Resetting NPC Target just in case
    • 14:17:09: [SCRIPT] [ActionCheck] Forcing a fight...
    • 14:17:09: [SCRIPT] [Main] Rotating camera
    • 14:17:10: [SCRIPT] [Fight] Targeted by Hill Giant
    • 14:17:10: [SCRIPT] [Fight] Targeting Hill Giant
    • 14:17:10: [SCRIPT] [Fight] Attacking Hill Giant
    • 14:17:19: [SCRIPT] [Main] Opening stats
    • 14:17:32: [SCRIPT] [Fight] Selecting new target
    • 14:17:32: [SCRIPT] [Fight] Targeting Hill Giant
    • 14:17:32: [SCRIPT] [Fight] Attacking Hill Giant
    • 14:17:38: [SCRIPT] [Walk] Walking to target area

    This cycle continues on and on.

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    I've used both of these scripts for over 3 months now, on average of 14 hours per day on fightaholic with proper breaks and settings...... These scripts should be paid for.. we're lucky!

    Edited by ecstacy
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    Hello again! Thank you for this lovely script. Would appreciate if max target/loot distance(path from player square to mob/loot square) could be reduced while safe spotting. My character tries to loot/attack stuff in the adjacent room. Also stops fighting for a while after level up(Nothing in logs about level up). Works flawlessly in otherwise :D

    Edited by beatyersocks
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