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  • Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added


    holic

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    6 hours ago, mbmaster said:

    Ha Holic,

    Great script you got there, only your quickstart isn't working. Please see my pastebin down here:

    https://pastebin.com/33rxwdXb

    Thanks, friendo. I'll get on fixing that as soon I'm settled from my move. Currently travelling by boat so no access to the code atm.

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    Hello, thanks for the great free script.

    I've been testing it and so far and found these issues:

    - Train "Combat" until level X -> I tried adding 3 tasks ( Strength, Attack, Defense ) with different levels. When the target level was reached, I noticed the bot went to the "Combat Tab" but it didn't switch the stance. It continue using the default one. There is also a button called "switch" on the "Combat Tab" that I don't understand what is used for :)

    - While training in the minotaurs ( Stronghold of Security ) I faced many times a situation where the minotaur was dead but the bot was still trying to attack it. The red square would stay "forever" over the loot and the bot attempting to find the target ( no longer existing ). I had to stop the script to overcome the issue. Maybe this can be solved by adding a "timeout for the character attack routine if no attack animation / health-bar is shown" or something like that.

    - Sometimes the script zooms too much into the character and is unable to click on the mobs.

    - Script "breaks" after returning from a Dreambot Break. It just clicks on the map without attacking anything.

    - The GUI text input fields, at least in linux, are not displaying properly. I've attached a screenshot showing what I mean.

     

     

    Keep up the good work.

    Screenshot_20201128_091311.webp

    attack_bug.png

    Edited by BlackZodiak
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    14 hours ago, holic said:

    Thanks, friendo. I'll get on fixing that as soon I'm settled from my move. Currently travelling by boat so no access to the code atm.

    No problem at all, take your time. Enjoy your days out!

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    Update 0.942

    • Quickstart fixed (I think, can't test locally)
    • Equipment/Combat style switching bug fixed
    • Post-break bug fixed
    • Added more code towards dungeon handling
    • Added some more dungeon tiles
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    On 12/1/2020 at 7:05 AM, holic said:

    Update 0.942

    • Quickstart fixed (I think, can't test locally)
    • Equipment/Combat style switching bug fixed
    • Post-break bug fixed
    • Added more code towards dungeon handling
    • Added some more dungeon tiles

    Quickstart isn't fixed yet. https://pastebin.com/5wAqQpxL

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    After getting a level while ranging if not taking damage it gets stuck unless I manually hit continue. Basically if the target stops attacking back for what ever reason say your safe spotting. 

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