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  • Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added


    holic

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    On 4/5/2023 at 5:24 PM, NeilBFormy said:

    Love the script @holic

    Suggestion:
    Support agility shortcuts in Taverly dungeon. :)

    Welcome back Holic :)

    As Insinuated above, your script basically supports Taverly dungeon atleast the parts of it i've ventured into.
    Just a bump, in case it wouldn't be too big a hasle to Implement agility shortcuts in dungeon for walking.

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    On 4/29/2023 at 9:13 AM, Brainyworky said:

    FreakyForesterSolver does not work for me sometimes, gets stuck. does not kill the 4 feather bird.

    [INFO] [FreakyForesterSolver] Lets find out what he wants...
     [INFO] [FreakyForesterSolver] Okay the freak wants 4[ID:5500] tail feathers
    [ERROR] Solver looped 20 times and has been going over 30 seconds! Temporarily disabling FreakyForesterSolver
    [INFO] [WalkUtil] Failed to walk 1 times
    [INFO] [Walk] Walking to target area
     [INFO] [WalkUtil] Failed to walk 2 times
     [INFO] [Walk] Walking to target area
    INFO] [WalkUtil] Failed to walk 3 times
     [INFO] [Walk] Walking to target area
    [INFO] [WalkUtil] Failed to walk 4 times
     [INFO] [Walk] Walking to target area
    [INFO] [WalkUtil] Walking failed, using DaxWalker
    [INFO] [DaxWalker] Navigating to (2455,5160,0)
    INFO] [DaxWalker]: Generated path in 890ms
     [INFO] [DaxWalker] No valid path found
    [INFO] [Walk] Walking to target area
    [INFO] It's been 2 minutes, Re-Enabling solver FreakyForesterSolver after disabled for taking too long.
    [INFO] [Main] [MetalGearSolidAlertSFX.wav]
     [INFO] [Main] Delaying response to random by 1 seconds
     [INFO] Starting random event solver FreakyForesterSolver...
     [ERROR] Solver looped 20 times and has been going over 30 seconds! Temporarily disabling FreakyForesterSolver
    [INFO] [WalkUtil] Failed to walk 1 times
     [INFO] [Walk] Walking to target area
     [INFO] [WalkUtil] Failed to walk 2 times
    [INFO] [Walk] Walking to target area
     [INFO] [WalkUtil] Failed to walk 3 times
    [INFO] [Walk] Walking to target area
    [INFO] [WalkUtil] Failed to walk 4 times
     [INFO] [Walk] Walking to target area
     [INFO] [WalkUtil] Walking failed, using DaxWalker
    [INFO] [DaxWalker] Navigating to (2456,5159,0)
     [INFO] [DaxWalker]: Generated path in 887ms
    [INFO] [DaxWalker] No valid path found
    [INFO] [Walk] Walking to target area
    [INFO] [WalkUtil] Failed to walk 1 times
    [INFO] [Walk] Walking to target area
    [INFO] [WalkUtil] Failed to walk 2 times
     [INFO] [Walk] Walking to target area
    [INFO] [WalkUtil] Failed to walk 3 times
    [INFO] [Walk] Walking to target area
    [INFO] It's been 2 minutes, Re-Enabling solver FreakyForesterSolver after disabled for taking too long.
    [INFO] [Main] [MetalGearSolidAlertSFX.wav]
     [INFO] [Main] Delaying response to random by 2 seconds
     [INFO] Starting random event solver FreakyForesterSolver...
     [ERROR] Solver looped 20 times and has been going over 30 seconds! Temporarily disabling FreakyForesterSolver
    [INFO] [WalkUtil] Failed to walk 4 times
     [INFO] [Walk] Walking to target area
     [INFO] [WalkUtil] Walking failed, using DaxWalker
    [INFO] [DaxWalker] Navigating to (2455,5160,0)
     [INFO] [DaxWalker]: Generated path in 778ms
     [INFO] [DaxWalker] No valid path found
     [INFO] [Walk] Walking to target area
     [INFO] [WalkUtil] Failed to walk 1 times
    [INFO] [Walk] Walking to target area
    [INFO] [WalkUtil] Failed to walk 2 times
     [INFO] [Walk] Walking to target area
    [INFO] [WalkUtil] Failed to walk 3 times
    [INFO] [Walk] Walking to target area
     [INFO] [WalkUtil] Failed to walk 4 times
     [INFO] [Walk] Walking to target area
     [WalkUtil] Walking failed, using DaxWalker
    2[INFO] [DaxWalker] Navigating to (2455,5159,0)
    [INFO] [DaxWalker]: Generated path in 642ms
    [INFO] [DaxWalker] No valid path found
    [INFO] [Walk] Walking to target area
     [INFO] [WalkUtil] Failed to walk 1 times
     [INFO] [Walk] Walking to target area
    [INFO] It's been 2 minutes, Re-Enabling solver FreakyForesterSolver after disabled for taking too long.
     [INFO] [Main] [MetalGearSolidAlertSFX.wav]
     [INFO] Starting random event solver FreakyForesterSolver...
     [ERROR] Solver looped 20 times and has been going over 30 seconds! Temporarily disabling FreakyForesterSolver
     [INFO] [WalkUtil] Failed to walk 2 times

    Cheers, guess it needs a tweak.

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    21 hours ago, NeilBFormy said:

    Welcome back Holic :)

    As Insinuated above, your script basically supports Taverly dungeon atleast the parts of it i've ventured into.
    Just a bump, in case it wouldn't be too big a hasle to Implement agility shortcuts in dungeon for walking.

    Thanks buddy! I'll see what I can do about that. I won't have a members account to test it on so no guarantees

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    Having issues with walking to target areas. Seems to have issues with walking to Catacombs of Kourend from Kourend Castle's bank. 

     

    2023-05-01 00:07:11 [INFO] [Walk] Walking to target area
    2023-05-01 00:07:12 [INFO] [WalkUtil] Walking failed, using DaxWalker
    2023-05-01 00:07:12 [INFO] [DaxWalker] Navigating to (1641,10058,0)
    2023-05-01 00:07:12 [INFO] [DaxWalker]: Generated path in 370ms
    2023-05-01 00:07:12 [INFO] [DaxWalker] No valid path found
    2023-05-01 00:07:12 [INFO] [Walk] Walking to target area
    2023-05-01 00:07:13 [INFO] [WalkUtil] Failed to walk 1 times
    2023-05-01 00:07:13 [INFO] [Walk] Walking to target area
    2023-05-01 00:07:13 [INFO] [WalkUtil] Failed to walk 2 times
    2023-05-01 00:07:13 [INFO] [Walk] Walking to target area
    2023-05-01 00:07:13 [INFO] [WalkUtil] Failed to walk 3 times
    2023-05-01 00:07:13 [INFO] [Walk] Walking to target area
    2023-05-01 00:07:14 [INFO] [WalkUtil] Failed to walk 4 times
    2023-05-01 00:07:14 [INFO] [Walk] Walking to target area
    2023-05-01 00:07:14 [INFO] [WalkUtil] Walking failed, using DaxWalker
    2023-05-01 00:07:14 [INFO] [DaxWalker] Navigating to (1640,10058,0)
    2023-05-01 00:07:14 [INFO] [DaxWalker]: Generated path in 150ms
    2023-05-01 00:07:14 [INFO] [DaxWalker] No valid path found

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    Could you possibly change the world hopper to not include deadman worlds or any other special members' worlds? World hopper works great but sometime switches to one of these worlds and gets stuck.

     

    Otherwise perfect script, Cheers!

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    On 4/29/2023 at 12:44 AM, holic said:

    All those options are there. Uncheck "equip arrows" and make sure they're not in your loot list. And add your key and tabs to your required items list. Look at all the settings closely.

    Thanks. However I have multiple other issues. I want it to just loot and go back to the safe spot I put it in. Which I set radius to 1. I want it to just kill the dark blue Blue Dragon. However it goes and waste time attacking the light blue one far away running back and forth. Then finally switches back to dark blue Dragon. 

    Another issue which is major. It doesn't eat at all while walking back to location. So it almost died I had to stop it. It also randomly decided to bank because I didn't have enough food. Even though I did, and I still had food and was not in combat taking damage. It was set up to safe spot. I also have ''Eat or drop food to continue looting''. I am using cheap food trout so I want it to drop it all or all but 2 to be safe and fill loot. Yet it does not drop or eat any food at all to make room for loot.

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    Since last update when i click the "start" button it does nothing it simply does not start

    Edited by EpicMox
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