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  • npc.interact() and gameobject.interact() may be bugged


    Sicilian7

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    On Dreambot 3, I notice that sometimes if you're trying to click on an NPC, but there is another NPC in front of the one you're trying to click on, the player will misclick and click on the wrong NPC. This happens when using npc.interact(). Of course, one could probably fix this by just using npc.interactForceRight(), but this would create a lot of unnecessary right-clicks on stuff that isn't blocked.

    The client should be able to detect whether or not a right-click is necessary, and then click accordingly. Right now, it misclicks if npc.interact() is used, which I doubt is intended.

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    55 minutes ago, Sicilian7 said:

    On Dreambot 3, I notice that sometimes if you're trying to click on an NPC, but there is another NPC in front of the one you're trying to click on, the player will misclick and click on the wrong NPC. This happens when using npc.interact(). Of course, one could probably fix this by just using npc.interactForceRight(), but this would create a lot of unnecessary right-clicks on stuff that isn't blocked.

    The client should be able to detect whether or not a right-click is necessary, and then click accordingly. Right now, it misclicks if npc.interact() is used, which I doubt is intended.

    If its a moving NPC the methods will have trouble just FYI. Will take it a couple tries. Just need to make sure the right one is open.

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