Sicilian7 9 Share Posted August 6, 2020 I'm not sure if this already exists. Basically, it would be nice if the API had an enum class that has some of the more common animations that are typically used for scripting. For example, the player's IDLE animation is -1. Cooking animation is 897. Fishing animation is 621 and death animation is 836. So instead of figuring these out manually, it would be cool to just have something like: getLocalPlayer().getAnimation() == Animations.IDLE || getLocalPlayer().getAnimation() == Animations.FISHING Clients like Runelite already have this as part of their API. Shouldn't be too much work to add this to Dreambot if it isn't already there. I could volunteer to help too. Link to comment Share on other sites More sharing options...
Pandemic 2708 Share Posted August 6, 2020 Hey there, that's a great suggestion! I don't believe we have anything like it in the client right now. I'll consider it for the upcoming major client version, DreamBot 3 Link to comment Share on other sites More sharing options...
Zawy 936 Share Posted August 6, 2020 This would be good for the lazy scripter xd @yeeter01 @yeeter01 Link to comment Share on other sites More sharing options...
yeeter 521 Share Posted August 7, 2020 3 hours ago, Zawy said: This would be good for the lazy scripter xd @yeeter01 @yeeter01 psssshhhhhhhhh assuming I don't already have one???? I will take any short cut possible. Link to comment Share on other sites More sharing options...
Eclipseop 194 Share Posted August 11, 2020 animations differ depending on what u are ACTUALLY doing. chopping a tree w/ a rune axe is dif animimation than with a mith axe. not saying it isn't possible, just more work than it seems. Link to comment Share on other sites More sharing options...
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