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  • Looting issue?


    beefsteak

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    Hey, having some issues with my fighting case, I'm getting an error with the looting bones line. Total  beginner scripter, so I'm sure theres a better way to write this. Thanks

    case FIGHTING:
                log("Fighting");
                NPC currentNpc = getNpcs().closest(
                        npc -> npc != null && npc.getName() != null
                                && npc.getName().equals("Cow")
                                && !npc.isInCombat()
                                && npc.getInteractingCharacter() == null);
                GroundItem bones = getGroundItems().closest("Bones");
                if (currentNpc != null) {
                    if (!getLocalPlayer().isInCombat()
                            && getLocalPlayer().getInteractingCharacter() == null) {
                        if (currentNpc.interact("Attack")) {
                            sleepUntil(
                                    () -> getLocalPlayer().isInCombat()
                                            || getLocalPlayer()
                                                    .getInteractingCharacter() != null,
                                    3000);
                            if (bones.isOnScreen() && bones != null) {
                                bones.interact("Take");
                            }
                        }
                    }
                }
                break;

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    You should null check before you call bones.isOnScreen() or you will get null pointer error every time there are no bones on the ground

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    Would have been helpful to provide the error log however the below should work:

     

    case FIGHTING:
                log("Fighting");
                NPC currentNpc = getNpcs().closest(
                        npc -> npc != null && npc.getName() != null
                                && npc.getName().equals("Cow")
                                && !npc.isInCombat()
                                && npc.getInteractingCharacter() == null);
                GroundItem bones = getGroundItems().closest("Bones");
    
                if(bones != null && bones.isOnScreen()){
                 bones.interact("Take");
                 sleep(300);
                }
    
                if (currentNpc != null) {
                    if (!getLocalPlayer().isInCombat()
                            && getLocalPlayer().getInteractingCharacter() == null) {
                        if (currentNpc.interact("Attack")) {
                            sleepUntil(
                                    () -> getLocalPlayer().isInCombat()
                                            || getLocalPlayer()
                                                    .getInteractingCharacter() != null,
                                    3000);
                        }
                    }
                }
                break;

     

     
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