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  • Visual Scripting for DreamBot


    Hashtag

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    Will the output be a script or a JAR? I ask because I can see this being a good sketoning tool for complicated bots, but you'd want to customize the anti-ban, etc.

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    1 hour ago, lousy said:

    Will the output be a script or a JAR? I ask because I can see this being a good sketoning tool for complicated bots, but you'd want to customize the anti-ban, etc.

    At first I focus on making the scripts only runnable inside the tool, because that's the easiest route for me. Once I get everything running solid I'll definitely experiment with generating a .java file and/or a .jar file out of it.

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    1 hour ago, Hashtag said:

    At first I focus on making the scripts only runnable inside the tool, because that's the easiest route for me. Once I get everything running solid I'll definitely experiment with generating a .java file and/or a .jar file out of it.

    Does this tool wrap the client or inject its script in somehow? I dont know enough about dreambot to know how one would load the script in without it being a JAR file

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    1 hour ago, lousy said:

    Does this tool wrap the client or inject its script in somehow? I dont know enough about dreambot to know how one would load the script in without it being a JAR file

    Think of this tool as a script you normally run, but instead of doing one specific thing it's been written to do, it's able to load the scripts built with the tool and execute their actions based on how the scripts have been constructed with the nodes.

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    • 1 month later...
    56 minutes ago, multiplegame said:

    any updates of the tool's release?

    After I finished the UI, I focused more on my other projects not related to DreamBot. I decided I'll continue this project when summer is over (2 weeks left for me), as it turned out to be more feasible for me to work on this project then. I've still got some minor work to do regarding actually executing the nodes, but other than that I only have to add all kinds of nodes in the tool. So basically the release will be slightly delayed from my initial estimate, but shouldn't be delayed too much. The reason I didn't rush this release, is because DB3 is coming very soon and I thought I'll make this DB3 exclusive.

    Here's the updated UI. What has changed visually? I've added search bar for the node palette, added node inspector with description and settings of the selected node and finished parameters. I actually also restructured and rewrote a bunch of the project, because it was a mess before.

    kuva.png

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    9 hours ago, Hashtag said:

    After I finished the UI, I focused more on my other projects not related to DreamBot. I decided I'll continue this project when summer is over (2 weeks left for me), as it turned out to be more feasible for me to work on this project then. I've still got some minor work to do regarding actually executing the nodes, but other than that I only have to add all kinds of nodes in the tool. So basically the release will be slightly delayed from my initial estimate, but shouldn't be delayed too much. The reason I didn't rush this release, is because DB3 is coming very soon and I thought I'll make this DB3 exclusive.

    Here's the updated UI. What has changed visually? I've added search bar for the node palette, added node inspector with description and settings of the selected node and finished parameters. I actually also restructured and rewrote a bunch of the project, because it was a mess before.

    kuva.png

    Thanks for the update! Can't wait to try this!

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