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  • Visual Scripting for DreamBot


    Hashtag

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    Amazing design and I bet it will be awesome since you're making it.

    UE4 blueprints influence I see 😛 

    Edited by Defiled
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    God damn. Pretty excited for "flowchart-scripting" if get hang of it. 😄

    By fast glance at the treelistings, I don't see any anti-ban options other than sleeping. Is it possible to check exp or items or random camera angling?

    Also is that camera movement to find and attack/interact with target included in these blocks with spesific range?

     

    Sorry for noobish questions, I know bit coding but really new to whole rs-scripting scene.

     

     

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    11 hours ago, Defiled said:

    Amazing design and I bet it will be awesome since you're making it.

    UE4 blueprints influence I see 😛 

     

    6 hours ago, Xitrox said:

    God damn. Pretty excited for "flowchart-scripting" if get hang of it. 😄

    By fast glance at the treelistings, I don't see any anti-ban options other than sleeping. Is it possible to check exp or items or random camera angling?

    Also is that camera movement to find and attack/interact with target included in these blocks with spesific range?

     

    Sorry for noobish questions, I know bit coding but really new to whole rs-scripting scene.

    Great feedback guys!

    @Xitrox, the node palette in those images was a temporary palette, hardcoded by me just to be able to test the flow of the application. Currently the treelist is rewritten and will from now on contain the actual nodes you can use. For starters I will basically make every important API method into a node, and after I'm done with those, I will add some custom nodes to it.

    As an example, the API doesn't have built in antiban methods, but in my application I can make those available to you in the form of simple nodes.

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    13 hours ago, Hashtag said:

     

    Great feedback guys!

    @Xitrox, the node palette in those images was a temporary palette, hardcoded by me just to be able to test the flow of the application. Currently the treelist is rewritten and will from now on contain the actual nodes you can use. For starters I will basically make every important API method into a node, and after I'm done with those, I will add some custom nodes to it.

    As an example, the API doesn't have built in antiban methods, but in my application I can make those available to you in the form of simple nodes.

    Sounds good!

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    ya it's c00l for new people but the second u try to do anything semi complicated it's gonna b kinda cucked.

     

    i'd reccomend being able to extract multiple nodes into a method-esq node, similar to what luna does.

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