Defiled 423 Share Posted July 5, 2020 (edited) Amazing design and I bet it will be awesome since you're making it. UE4 blueprints influence I see 😛 Edited July 5, 2020 by Defiled Link to comment Share on other sites More sharing options...
Xitrox 2 Share Posted July 5, 2020 God damn. Pretty excited for "flowchart-scripting" if get hang of it. 😄 By fast glance at the treelistings, I don't see any anti-ban options other than sleeping. Is it possible to check exp or items or random camera angling? Also is that camera movement to find and attack/interact with target included in these blocks with spesific range? Sorry for noobish questions, I know bit coding but really new to whole rs-scripting scene. Link to comment Share on other sites More sharing options...
Hashtag 8691 Author Share Posted July 6, 2020 11 hours ago, Defiled said: Amazing design and I bet it will be awesome since you're making it. UE4 blueprints influence I see 😛 6 hours ago, Xitrox said: God damn. Pretty excited for "flowchart-scripting" if get hang of it. 😄 By fast glance at the treelistings, I don't see any anti-ban options other than sleeping. Is it possible to check exp or items or random camera angling? Also is that camera movement to find and attack/interact with target included in these blocks with spesific range? Sorry for noobish questions, I know bit coding but really new to whole rs-scripting scene. Great feedback guys! @Xitrox, the node palette in those images was a temporary palette, hardcoded by me just to be able to test the flow of the application. Currently the treelist is rewritten and will from now on contain the actual nodes you can use. For starters I will basically make every important API method into a node, and after I'm done with those, I will add some custom nodes to it. As an example, the API doesn't have built in antiban methods, but in my application I can make those available to you in the form of simple nodes. Xitrox 1 Link to comment Share on other sites More sharing options...
runeman123 0 Share Posted July 6, 2020 would it be possible to utilize unique mouse movements to remove ban risk? Link to comment Share on other sites More sharing options...
runeman123 0 Share Posted July 6, 2020 cant wait to try it out Link to comment Share on other sites More sharing options...
Xitrox 2 Share Posted July 6, 2020 13 hours ago, Hashtag said: Great feedback guys! @Xitrox, the node palette in those images was a temporary palette, hardcoded by me just to be able to test the flow of the application. Currently the treelist is rewritten and will from now on contain the actual nodes you can use. For starters I will basically make every important API method into a node, and after I'm done with those, I will add some custom nodes to it. As an example, the API doesn't have built in antiban methods, but in my application I can make those available to you in the form of simple nodes. Sounds good! Link to comment Share on other sites More sharing options...
Cliiqq 1 Share Posted July 7, 2020 Nice dude! This looks really good and the UI looks awesome Hashtag 1 Link to comment Share on other sites More sharing options...
Hashtag 8691 Author Share Posted July 7, 2020 18 minutes ago, Cliiqq said: Nice dude! This looks really good and the UI looks awesome Thanks! Link to comment Share on other sites More sharing options...
Eclipseop 194 Share Posted July 7, 2020 ya it's c00l for new people but the second u try to do anything semi complicated it's gonna b kinda cucked. i'd reccomend being able to extract multiple nodes into a method-esq node, similar to what luna does. Link to comment Share on other sites More sharing options...
mbmaster 26 Share Posted July 7, 2020 Looking good! Link to comment Share on other sites More sharing options...
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