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  • Dealing with Resizable Window in Tutorial Island


    m4rr3co

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    This snippet is meant to be used at the very first NPC encounter your brand new account have at Tutorial Island when opening Tab.Options isn't available. It will start a conversation with the npc and from then it's normal getDialogues management.

            if (c.getClientSettings().isResizableActive()) {
                NPC guide = c.getNpcs().closest(npcName);
                if (c.getDialogues().getOptions() != null && c.getDialogues().chooseOption(1))
                    MethodProvider.sleepUntil(() -> c.getDialogues().canContinue(), Calculations.random(3000, 3500));
                else if (c.getDialogues().canContinue() && c.getDialogues().spaceToContinue())
                    MethodProvider.sleepUntil(() -> c.getDialogues().canContinue() ||
                            c.getDialogues().getOptions() != null,Calculations.random(3000,3500));
                else if(guide != null) {
                    Point p = guide.getModel().calculateCenterPoint();
                    Rectangle GAME_SCREEN = new Rectangle(5, 5, 511, 333);
                    Rectangle CANVAS = new Rectangle(0, 0, 765, 503);
                    int heightAdjust = 0;
                    int widthAdjust = 0;
                    p.setLocation(p.getX() * (CANVAS.getWidth() / GAME_SCREEN.getWidth())+widthAdjust, p.getY() * (CANVAS.getHeight() / GAME_SCREEN.getHeight())+heightAdjust);
                    c.getMouse().hop(p);
                    if (c.getClient().getMenu().contains("Talk-to")) {
                        c.getMouse().click();
                        MethodProvider.sleepUntil(() -> c.getDialogues().canContinue(), 10000);
                    }
                }
            }

    Would love to hear opinions on how to optimize this.

    ps.: i'm not the original author, i just can't find his topic

    Edited by m4rr3co
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    • 2 years later...
    Quote

    if (c.getClientSettings().isResizableActive()) {
        NPC guide = c.getNpcs().closest(npcName);
        boolean canContinue = c.getDialogues().canContinue();
        boolean hasOptions = c.getDialogues().getOptions() != null;

        switch (true) {
            case hasOptions:
                if (c.getDialogues().chooseOption(1)) {
                    MethodProvider.sleepUntil(() -> c.getDialogues().canContinue(), Calculations.random(3000, 3500));
                }
                break;
            case canContinue && c.getDialogues().spaceToContinue():
                MethodProvider.sleepUntil(() -> c.getDialogues().canContinue() || c.getDialogues().getOptions() != null,
                        Calculations.random(3000, 3500));
                break;
            case guide != null:
                Point adjustedPoint = guide.getModel().calculateCenterPoint()
                        .getMatrix(c.getClient()).getPoint();
                Rectangle GAME_SCREEN = new Rectangle(5, 5, 511, 333);
                Rectangle CANVAS = new Rectangle(0, 0, 765, 503);
                int heightAdjust = 0;
                int widthAdjust = 0;
                adjustedPoint.setLocation(adjustedPoint.getX() * (CANVAS.getWidth() / GAME_SCREEN.getWidth())
                        + widthAdjust, adjustedPoint.getY() * (CANVAS.getHeight() / GAME_SCREEN.getHeight()) + heightAdjust);
                c.getMouse().hop(adjustedPoint);
                if (c.getMenu().interact("Talk-to")) {
                    MethodProvider.sleepUntil(() -> c.getDialogues().canContinue(), 10000);
                }
                break;
            default:
                break;
        }
    }
     

     

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