DefCon 121 Share Posted April 9, 2019 An attempt to morph Flappy bird (the mobile game) with the task-based system. 1. Create a task-based script (integrated .example. Woodcutter) 2. When player starts the script, flappy birds game will start. 3. Spawn a new tunnel object whenever a task becomes available. 4a. upon success, TaskNode's execute method will adtivate. 4b. On failure (bird hits tube or bird hits ground) , game resets and player has to click the start button again. Issues Starting a new Flappy Bird game isn't entirely fluid. Dreambot client doesn't have an io class to send over the activities to the game client... Link to comment Share on other sites More sharing options...
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