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  • Client Release 2.9.8.4


    Nuclear Nezz

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    I'm doing a release right now that has the moonclan isle bank location added to our list of bank locations, and I've also fixed the lunar spellbook thanks to @ogf :)

    If you just run your DBLauncher, you should be on the latest version, I didn't change the version number though as it was a pretty small update (and I kind of just forgot) so if you're unsure if you're on the latest one, just delete your old client.jar and run the launcher.

    Or just run the launcher.

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    19 hours ago, Nuclear Nezz said:

    Having a "plug-n-play" for the mouse class is something that we have planned for db3. I don't believe it's possible with the current mouse, without using reflection to override classes forcefully, which wouldn't be allowed on the sdn.

    wait why isnt it allowed on the sdn?

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    55 minutes ago, Soldtodie said:

    Because you could do shit like getting the password of the current account.

    you mean Client#getPassword...?

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    56 minutes ago, Soldtodie said:

    No. I mean to read out the password field from the rs client like dreambot with reflection.

    yes thats Client#getPassword

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    • 2 weeks later...
    On 2/7/2019 at 3:16 AM, dashkey said:
    
    Entity hider, hidden from other players, optimizes performance, runelite has this function

    What?

    Hiding entities would probably require injection, which we're not. The rest I'm not sure what you're talking about.

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    3 hours ago, Nuclear Nezz said:

    What?

    Hiding entities would probably require injection, which we're not. The rest I'm not sure what you're talking about.

    ]

      package net..client.plugins.entityhider;
       
      import com.google.common.eventbus.Subscribe;
      import com.google.inject.Provides;
      import javax.inject.Inject;   >   original source code,  so couldn't technically use injections via Botting system now.  thanks for suggestion though
      import net..api.Client;
      import net.runelite.api.events.ConfigChanged;
      import net.runelite.client.config.ConfigManager;
      import net.runelite.client.plugins.Plugin;
      import net.runelite.client.plugins.PluginDescriptor;
       
      @PluginDescriptor(
      name = "Entity Hider",
      enabledByDefault = false
      )
      public class EntityHiderPlugin extends Plugin
      {
      @Inject
      private Client client;
       
      @Inject
      private EntityHiderConfig config;
       
      @Provides
      EntityHiderConfig provideConfig(ConfigManager configManager)
      {
      return configManager.getConfig(EntityHiderConfig.class);
      }
       
      @Override
      protected void startUp()
      {
      updateConfig();
      }
       
      @Subscribe
      public void onConfigChanged(ConfigChanged e)
      {
      updateConfig();
      }
       
      private void updateConfig()
      {
      client.setIsHidingEntities(true);
       
      client.setPlayersHidden(config.hidePlayers());
      client.setPlayersHidden2D(config.hidePlayers2D());
       
      client.setFriendsHidden(config.hideFriends());
      client.setClanMatesHidden(config.hideClanMates());
       
      client.setLocalPlayerHidden(config.hideLocalPlayer());
      client.setLocalPlayerHidden2D(config.hideLocalPlayer2D());
       
      client.setNPCsHidden(config.hideNPCs());
      client.setNPCsHidden2D(config.hideNPCs2D());
       
      client.setAttackersHidden(config.hideAttackers());
       
      client.setProjectilesHidden(config.hideProjectiles());
      }
       
      @Override
      protected void shutDown() throws Exception
      {
      client.setIsHidingEntities(false);
       
      client.setPlayersHidden(false);
      client.setPlayersHidden2D(false);
       
      client.setFriendsHidden(false);
      client.setClanMatesHidden(false);
       
      client.setLocalPlayerHidden(false);
      client.setLocalPlayerHidden2D(false);
       
      client.setNPCsHidden(false);
      client.setNPCsHidden2D(false);
       
      client.setAttackersHidden(false);
       
      client.setProjectilesHidden(false);
      }
      }
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