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  • Client Release 2.9.8.4


    Nuclear Nezz

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    Hello everyone!

    Sorry for the delay on these fixes, when I didn't have a text saying it was a rev update I went back to sleep :(

    Prayers have been fixed, world hopping should be fixed.

     

    In other news, I have my desk now. I'm gonna start working on getting that schedule I promised you guys soon here. If there's anything you'd like seen changed in the client, or added, or removed, let me know and I can add it on to my list of shit I need to do.

    I hope everyone had a good Christmas and new years. I'm ready to slay some RS now.

    Thanks,

    The Dream Team

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    Thanks for the fix. As for the features - I would like Dreambot to use less CPU and RAM. So just overall optimization of the client's code would be nice, if it's possible, of course. I don't know how optimized it is right now, maybe it's already perfect or something :kappa:

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    2 hours ago, Akris said:

    Thanks for the fix. As for the features - I would like Dreambot to use less CPU and RAM. So just overall optimization of the client's code would be nice, if it's possible, of course. I don't know how optimized it is right now, maybe it's already perfect or something :kappa:

    You can't "just optimize" easily. You probably won't see any improvements until db3.

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    Would love to be able to write my own mouse movement algorithms; would be grateful if you could allow us to set the mouse class to use our own implementations of MouseAlgorithm.

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    4 hours ago, alotoffluffy said:

    Would love to be able to write my own mouse movement algorithms; would be grateful if you could allow us to set the mouse class to use our own implementations of MouseAlgorithm.

    I think that you can override the method that calculates the path of the mouse.

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    14 hours ago, alotoffluffy said:

    Would love to be able to write my own mouse movement algorithms; would be grateful if you could allow us to set the mouse class to use our own implementations of MouseAlgorithm.

    Having a "plug-n-play" for the mouse class is something that we have planned for db3. I don't believe it's possible with the current mouse, without using reflection to override classes forcefully, which wouldn't be allowed on the sdn.

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