DefCon 121 Author Share Posted April 5, 2015 Finished adding both Cooking and Fishing to the Script! Also implemented reward tracking, just need to draw the info now. After I finish up the GUI and paint ill be releasing a 'lil preview Also, i'm really looking for a partner ot help me make tasks/collect data. If anyone is interested send me a message. Edit: Just added in Barb village to fisher: Almost done w/ the basics of the tracker. I just don't want to spend the time necessary to make a fancy display. note that the running for: ... in the blue box represents how much longer that script is scheduled to run, not how long it's ran for. I've also added in the following new foods Fishes: Herring, Trout, and Salmon schedule (allScripts) for tonite: Trackers are almost finished. Link to comment Share on other sites More sharing options...
DefCon 121 Author Share Posted April 7, 2015 Added Catherby and Barbarian village fishing areas : My account is doing pretty well so far. Farmed 5m and got these stats all from scratch: I'll leave you guys a 'lil proggy soon. In the meantime, i'm going to start working on the master-control GUI today. Once that's ready the script will be ready for public use (Might release a Beta early) Link to comment Share on other sites More sharing options...
Fran 99 Share Posted April 8, 2015 Looks good, keep up the good work Link to comment Share on other sites More sharing options...
DefCon 121 Author Share Posted April 9, 2015 AND THE GUI HAS BEEN COMPLETED! :DDD Tomorrow i'll start adding in JPanels for the rest of the currently added scripts ^.^ If anyone wants a Beta, HMU. Web walking is currently presenting some limitations for me (Can't walk all the way across the map rite now), but I can still add in many more tasks that you guys suggest. Link to comment Share on other sites More sharing options...
Stormscythe 263 Share Posted April 9, 2015 This is definitely starting to look very interesting! So excited for release! :-D Great job so far! :-) Link to comment Share on other sites More sharing options...
DefCon 121 Author Share Posted April 16, 2015 Here's a list of updates i've made so far: - created a goalType for ea Task Handler, with options for "Time", "Experience", or "Resource" - added some info to the cooking and recipe enums. Created panels for combining and looting (Still need to create panels for bucket filler and shop buyer) - Added a food option to the looting script. To-Do: - Create new Scripts: > Woodcutting > Magic > Crafting - Jpanels for Task Handlers(Fill containers/Store buyer) - Data collection for enums (Always >.< . - Add SkillReward/Req to Combine Items script - Add to FishHandler -> Drop AND Cook options - Update paint to include per hour calculations for all rewards. Update 4/19/2015 - Added in Cached Prices for all rewards/loot using @Vlad's GE price grabber. - Tuned up the focus/reflexes. - Started work on the Auto-run feature. Cant w8 on this 1. You'll be able to specify multiple goals: example 45 fishing, 65wc, 55 magic, and the script will determine which scripts are best to achieve the goalz! -Made looter capable of multi items/objects. Link to comment Share on other sites More sharing options...
Vlad 216 Share Posted April 19, 2015 Here's a list of updates i've made so far: - created a goalType for ea Task Handler, with options for "Time", "Experience", or "Resource" - added some info to the cooking and recipe enums. Created panels for combining and looting (Still need to create panels for bucket filler and shop buyer) - Added a food option to the looting script. To-Do: - Create new Scripts: > Woodcutting > Magic > Crafting - Jpanels for Task Handlers(Fill containers/Store buyer) - Data collection for enums (Always >.< . - Add SkillReward/Req to Combine Items script - Add to FishHandler -> Drop AND Cook options - Update paint to include per hour calculations for all rewards. Update 4/19/2015 - Added in Cached Prices for all rewards/loot using @Vlad's GE price grabber. - Tuned up the focus/reflexes. - Started work on the Auto-run feature. Cant w8 on this 1. You'll be able to specify multiple goals: example 45 fishing, 65wc, 55 magic, and the script will determine which scripts are best to achieve the goalz! -Made looter capable of multi items/objects. Fixed that API BTW. Link to comment Share on other sites More sharing options...
DefCon 121 Author Share Posted April 23, 2015 Update 4/22/2015 - Fixed some issues with the Tracker/Goals - The total Rewards from all script runs will now be displayed in tracker. Also added in runTime for Ea script for data/time calcs. __________________________________________________ - Store buyer has been revised: You can now select which items you wish to purchase from the store owner from a list of his wares. - Jpanels for Task Handlers(Fill containers/Store buyer) - Data collection for enums : Added Lumbridge cows to picker, new Stores to buyer) - Added SkillReward/Req to Combine Items script Link to comment Share on other sites More sharing options...
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