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  • What script do you want to see? [Poll]


    Genius

      

    29 members have voted

    1. 1. Choose a script:

      • Green Dragon Killer (East and West wilderness, banking, potions, looting bag)
        2
      • AIO Combat (melee, ranged, potions, looting, and banking, etc)
        10
      • AIO Hunter Script
        14
      • NMZ (More afk design to emulate human playing)
        5
      • Other (Please post below)
        1


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    Wanted to let you all know that I decided to do this hunter script first. I have been working on it for a few days now. All snares (birds) are supported, also all net traps are supported. Script intelligently detects which traps are yours and doesn't attempt to interact with other peoples' traps.

     

    Right now for freely place-able traps, the script uses an X pattern. I will likely add custom tile support. Also keeps track of your levels and sets more traps on the fly when you have the level to do so.

     

    This is an alpha with no progress report, and could use some polishing before the beta, but runs pretty smooth. Falconry will be added next, then box traps (chins), and anything else I may have missed, such as kebbits.

     

    Here's a little preview of swamp lizards. This will also work similarly for oranges, reds, and blacks.

     

    https://youtu.be/ZoWanVkDfnY

    She's a beaut! Let me know if you need any 3rd party testing haha ;) 

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    She's a beaut! Let me know if you need any 3rd party testing haha ;)

     

    Thanks  :)  I definitely will. The only reason it's taken this long is because I have to get the levels using the script in order to code the new sections  :D

     

    Falconry will be done Wednesday, then I just have to get high enough for chins and then a lot of polishing.

     

    When the script goes on the SDN I will give extended auths to some testers if you're interested!

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    Thanks  :)  I definitely will. The only reason it's taken this long is because I have to get the levels using the script in order to code the new sections  :D

     

    Falconry will be done Wednesday, then I just have to get high enough for chins and then a lot of polishing.

     

    When the script goes on the SDN I will give extended auths to some testers if you're interested!

    Nice work! Hopefully that account(s) will last. If not I can get you a chinner for 7m + the cost of a bond. 

    I'm interested in testing when you get it on the SDN before release. 

    Keep up the good work! I'll stay tuned.

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    Nice work! Hopefully that account(s) will last. If not I can get you a chinner for 7m + the cost of a bond. 

    I'm interested in testing when you get it on the SDN before release. 

    Keep up the good work! I'll stay tuned.

     

    Hopefully! I think it should be fine. It's a super old account. If I need to buy an account I'll let you know  :)

     

    Alright sounds good, I'll keep you in mind when it's finished!

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    • 1 month later...

    I was just wondering how this was coming along! it looks very well put together and I'm excited to try it!

     

    Thanks for the kind words! It's coming along just fine. I have had a few things come up which have slowed the development a bit. I should be able to finish the last 3 hunting methods within the coming weeks and I will release a beta =)

     

     

    How will u handle breaks, without all traps disappearing while on break :P

     

    The plan is to override on solver start and pick up any traps that are out, then re-enable the solver.

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    Thanks for the kind words! It's coming along just fine. I have had a few things come up which have slowed the development a bit. I should be able to finish the last 3 hunting methods within the coming weeks and I will release a beta =)

     

     

     

    The plan is to override on solver start and pick up any traps that are out, then re-enable the solver.

    Alright sweet! I know I'm fairly new here but if you need beta help let me know!

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